3/21: Digital Farm Midterm Project Proposal

“Living Sculpture”: Green Oil Spill

My midterm project will be a sculpture depicting an oil pipeline with moss and other greenery flowing out of it like an “oil spill”. It is idealized as an installation, most likely interactive, intended to poke a little fun and political commentary on the environmental degradation transnational oil pipelines may cause. However, to emphasize that much of the environmental and cultural impact of oil pipeline networks are not necessarily from oil spills themselves, I’ve been starting to think about having a monitor inside the oil pipeline (refer to illustration) where a video or documentary can play. It would serve as a literal metaphor for people to look deeper into the effects of oil pipelines.

I was having trouble with the scale, but now I think I just want it to be big enough to be able to put some kind of display in and big enough for people to walk around. It would be flush against the wall to simulate an oil pipeline coming out of nowhere, with a large gaping hole where the monitor and internal electronics will be held and the green will flow out. For plant material, I was definitely thinking just moss, but would be interested in the whole adding-texture-with-other-plants stuff. I want the piece to be able to sustain itself, so the electronics and other components will have a simple hydroponics system to water the green material/moss and also to simulate green liquid dripping out of the pipeline. Maybe an Arduino to control the rate of flow or pump, and then the monitor. I’m not sure what other technology/interactivity to incorporate, but maybe I will consider that after getting this set up to run basically. I can see that the biggest challenge will be finding a large tube/pipe.

Other problems I may encounter include getting the pipe to look like an oil pipeline and not like some random trash-can protruding from the wall, as well as if the project itself is oversimplistic. I want to have a moss/green colored solution to drip from the tube, so I am also unsure of how I can achieve that without clogging up the pump.

Artboard 1

Final Presentation PayTrack by Gabriela Naumnik and Sophia Noel

This is our final presentation (as shown in class). However, we adjusted presentation shown below according to Professors’ suggestions. First, we made the sound in the commercial fade out at the end. Second, we changed the “Sketch” headline to “T-Mobile” headline. During our design process and based on user testing, we implemented many changes while developing the final prototype as described below.

Changes implemented in the 2nd prototype:

  • Login button added.
  • Changed order of add time/summary/profile.
  • Back button placed in the same position everywhere.
  • Improved summary button size.
  • Different positions of the “send to email” button.
  • Swiping option deleted, for the sake of consistency.

Changes implemented in the 3rd prototype based on user testing (cumulative feedback from Carson, Jared and Azure addressed the following issues):

  • “Start” and “end” were unclear.
  • “Delete” is was necessary in “add time.”
  • First and Last name needed not be changed.
  • “Submit time” needed feedback.
  • Checks and exes had to be added.
  • “Save changes” – feedback was needed.
  • Arrow to log out was needed (clear indication to log out).
  • Manager/consultant sign in divided into 2 buttons was needed.
  • Username should have been first to show up.
  • Bank info is only for consultants.
  • Two buttons for Manager and Consultant were needed.
  • Clear notifications and information about sending approvals.
  • Summary – show if approved/submitted/declined.
  • Confirmation info for: delete/submit.

Changes implemented in the 4th and 5th prototype:

  • Consistent use of two colors (grey and purple).
  • Separate interface for consultant and manager registration.
  • “Sketch” headline changed to “T-Mobile”
  • Buttons made bigger to make navigation easier.
  • Bank data information deleted completely for security reasons.

Sophia and I made a commercial for our app (we adjusted the sound on Thursday as suggested, this is the story of use):


Overall, this is our page flow:

Screen Shot 2017-03-23 at 11.36.50

And these are our slides:

Screen Shot 2017-03-23 at 11.20.10 Screen Shot 2017-03-23 at 11.20.22 Screen Shot 2017-03-23 at 11.20.29Screen Shot 2017-03-23 at 11.48.59Screen Shot 2017-03-23 at 11.49.07Screen Shot 2017-03-23 at 11.49.16Screen Shot 2017-03-23 at 11.49.25Screen Shot 2017-03-23 at 11.49.33Screen Shot 2017-03-23 at 11.49.39Screen Shot 2017-03-23 at 11.49.46Screen Shot 2017-03-23 at 11.49.52Screen Shot 2017-03-23 at 11.49.58Screen Shot 2017-03-23 at 11.50.05Screen Shot 2017-03-23 at 11.50.15Screen Shot 2017-03-23 at 11.50.22Screen Shot 2017-03-23 at 11.50.30Screen Shot 2017-03-23 at 11.50.36

Links to our previous posts:

First story: http://ima.nyu.sh/documentation/2017/02/14/first-story-story-first-gabriela-naumnik/

User Research/Persona/Scenario/Start-up: http://ima.nyu.sh/documentation/2017/02/21/week-2-assignments-user-research-persona-scenario-start-up-gabriela-naumnik/

Transition Diagram/Storyboard/Design process: http://ima.nyu.sh/documentation/2017/02/28/transition-diagramnarrative-storyboarddesign-process-gabriela-naumnik/

User Flow/Moodboard/Interface Design: http://ima.nyu.sh/documentation/2017/03/07/user-flow-flowchart-interface-design-mockup-moodboard-on-pinterest-gabriela-naumnik-and-sophia-noel/

Finished prototype/Usability Testing/Visual Design: http://ima.nyu.sh/documentation/2017/03/13/week-5-finished-prototypeusability-testing-reportvisual-design-gabriela-naumnik-and-sophia-noel/


Farming in your bedroom—Digital Farm midterm project propose

Traditional farming is a process of human interacting with the soil, the sun, the water and the plant. Today, with the development of interacting skills, I want to invent a new interactive way of farming. In this way, no actual environmental factors are needed to interacted with in the farming process. And my project is called: Farming in your bedroom. Below are what technology elements I think I need to prepare for this project and also explain how to farm in your bedroom.

There are three basic elements:


A farmer. Yes, find a farmer, if you want to grow real food in the end. But if you are satisfied with the virtual process of farming and you love the virtual food, you can dismiss this process.

But for me, I think this process is very important. And I got this idea after listening to a guest speaker in Digital Farm class. His name is Roger and he is working on a start up innovation to connect farmer to consumer. He let a consumer pick a farmer and pay the farmer to grow foods for him. The consumer pay the farmer well enough that the farmer does not have the anxiety to support his life and he will be able to plant health food for the consumer.

After listening to his talk, I think that this fair trade is healthy and should be encouraged by the society. But there is something missing: The consumer miss the chance to participate in the farming process.

The way that the consumer can interact with the growing process of his food is actually going to the field to water the plants and working on the soil. I am sure some consumers might want to have this interaction with their future food, but they don’t have time. So to solve this problem, I design this “Farming in your bedroom” interaction project. 8.pic_hd










Ideas for Midterm Project

Moss paint

  • Cardboard, fabric or other media painted with moss paint using lazer cut stencils. These stencils are typical snapchat article titles e.g. “This Candy Changed My Sex Life,” “Glittering Kate In Terror Scare,” “What does Your Ideal Room Say About Your Personality?” The intention of this piece would be for the painted moss text to eventually become overgrown and illegible.


Pot Heads

  • 3D printed hollow heads without the hair that act as planting pots – the hair is whatever you decide to plant. Would be interesting to include facial hair e.g. with moss. When the plant runs out of water (moisture sensor) LEDs turn on in the eyes. Below are some potential designs that could possibly be modified into pots (taken from thingiverse):

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Another option would be to purchase polystyrene heads and cut out the top for the pot and the eyes for the LEDs.

Digital Farm Midterm Project Idea

For my midterm project, I drew inspiration from the garden in a jars you sometimes see in stores. They are fully enclosed structures that allow the plant to grow with little to no input from humans aside from topping up the water every now and then. I wanted to create these for the purpose of cleaning the air. I read in one of the assigned readings about how this company was working on making cleaner air spaces in their offices and figuring out exactly how many plants were necessary per human there and then planning accordingly. I thought that had to be a lot of work, it would be a lot easier to buy prepartitioned amounts of plants and just get more if there are more people as opposed to engineering and entire rig before hand. Here is a diagram of my initial blueprint.


The entire project will be encapsulated inside a large water jug. The bottom layer will be the growth solution for the plants. The next layer up will be the growth medium. I’m still not sure on whether I’d like for the roots to be in the air, or in some medium like rockwool or soil. In air would be cleaner and get the solution to the plants quicker, but having soil would give more of a failure buffer in case there is an issue with water the plants. These layer coverings will be painted a dark color to protect from things like algae or overexposure to light. The next layer up will be the plants themselves. On the outside of the jug, there will be a fan and two holes through the jug, this is for the sake of ventilating the air inside the jug, both to control temperature and also to get the new cleaner air into the outside space. There will be a tube at the top connecting to the reservoir that allows for the user to add new growth solution or water to the jug.

The water solution will be fed to the plants on a timed cycle. There will be a pump in the bottom reservoir connected to an arduino that will start every 15 minutes (number subject to change with testing). The rig will use an ebb and flow system, simply filling up the upper chamber with the roots everytime the pump turns on and then allowing it to drain afterwards. When the pump is turned on, the fan will also turn on to circulate the air within the jug.

As for plant choice, I’m still not sure. I’m leaning towards spider plants and peace lilies for the sake of hardiness while still cleaning the air. Like it was mentioned in class its hard to tell exactly how much air is being purified without precise testing, so for now I just want to make sure the plants don’t die.

Overall, my goal is to make a system that requires as little human interaction as possible. I want for the human to be able to stick the entire rig into a corner and only think about it once every week or two to fill up water and be done with it.  I also want simple scalability. Serving the needs of one versus many shouldn’t become more and more difficult to create a large enough rig to house all the plants, it should just simply be getting a few more water jugs.


ux design final prototype (TPChina)

Group Memeber: Jackie&Shawn

Project Description: This is the final prototype of our project, TPChina, which is a website that aims to help internationals with finding a travel partner going to China. Improved after Balsamiq Mockup, our final version is designed in Sketch. We use the theme color pink to give users a very welcoming and energetic feeling. The website allows users to know their potential travel partners better by viewing their travel plans and travel habits. The user can also launch their own plan and invite others to join in, or consault a local Chinese person for more concise information. The following video is record by Quicktime in InVision.


Individual pictures(pdf format):


Meal Master (Final)


  • Manage items in fridge
  • Alert system for food items going bad
  • Like, favorite, and share recipes with friends
  • Find recipes for items in fridge
  • Browse community favorites and more!

Questions for Research

  • Would you be likely to make use of an app which provides a recipe based on your leftover food?
  • What features would you like in this app?
  • What is your motivation for cooking?
  • Do you know what is in your fridge?
  • What do you do with expired food?
  • How much food do you throw away?
  • Do you like to follow recipes?
  • Do you ever post your own recipe online?
  • Do you cook for yourself? Or for others?
  • Would you like to eat more healthy?

User Research and Personas


persona2persona4 persona3


Usage Map

Photo Feb 22, 1 59 58 PM


Narrative Storyboard



Initial User Flowchart




Photo Mar 22, 10 42 32 PM


User Flowchart






First Interface Design

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Next Iterations

IMG_20170301_160530 wx_camera_1488355819516

Version 1 Prototype


Usability Testing

  • Problems we noticed
    • Confusion about “Google” and “Facebook” tabs on the home page.
    • Users did not understand what the “boxes” for images were.
    • Confusion about edit feature after done editing fridge items.
    • Problems with back button
    • Confusion about app purpose (no logo)
  • Solutions
    • Add a “Save” button after editing fridge items
    • Separate following and followers tab
    • Add a “continue with…” text above the google and facebook buttons.
    • Create a logo
    • Add images + colors in the app to make it more clear.
    • Change the “back” tab to “hamburger” tabs.

Final Iterations on Paper



Final Balsamiq Version

Screen Shot 2017-03-22 at 9.05.43 PM Screen Shot 2017-03-22 at 9.05.39 PM Screen Shot 2017-03-22 at 9.05.34 PM Screen Shot 2017-03-22 at 9.05.30 PM Screen Shot 2017-03-22 at 9.05.25 PM Screen Shot 2017-03-22 at 9.05.21 PM Screen Shot 2017-03-22 at 9.05.16 PM Screen Shot 2017-03-22 at 9.05.11 PM Screen Shot 2017-03-22 at 9.05.06 PM Screen Shot 2017-03-22 at 9.05.02 PM Screen Shot 2017-03-22 at 9.04.51 PM Screen Shot 2017-03-22 at 9.04.43 PM Screen Shot 2017-03-22 at 9.04.39 PM Screen Shot 2017-03-22 at 9.04.15 PM

Final Prototype (demo)

proto2 edited




Saphya – $(document).NOTready….

Screenshot (406)

I found jQuery harder than plain JavaScript. With JavaScript I was drawing comparisons between its syntax and that of Python and C, but here with jQuery, I didn’t know what to compare it to. I found the tutorials difficult, and CodeAcademy frustrating in its instruction.

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I thought the setting of the variables like $paragraph = $(‘this element’) was difficult to implement if you don’t remember how differently the order in which .after()  and .remove() work, for example.

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I also didn’t like how jQuery checks for input. The $(‘input[name=checkListItem]’).val(); looked like it would be hard to remember with time. However, I can see how one can get used to it with practice.

Also, I just think that CodeAcademy might be super glitchy.

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I enjoyed the jQuery UI and alre      ady have ideas to implement that in portfolio site.

Digital Farm: Week 7 Midterm Idea Presentation – Ashley Friedland

My midterm project idea is a touch hating moss water bottle. A water bottle, like the ones from the vending machines, will have moss growing on it. There will be a proximity/touch sensor or a pressure sensor inside the bottle. If someone touches the bottle, the computer will make either an aggressive tone, or actually saw the word “OW”. I want people to think about how a small touch could affect nature. I was really inspired by the grass chairs. http://www.core77.com/posts/55803/TERRA-Grow-Your-Own-Grass-Chairs. I also really liked the idea of a moss wall and all the different, cool things we saw involving moss.
Reusing water bottles in the hydroponics systems was fun, too.
Looking at my plant choice, I chose moss because it can grow on almost anything and I’d like to see if it will grow on plastic. If not, I will work with a paper cup. Moss also has great texture. You want to touch it.
Considering what materials to use, I chose a water bottle because they are thrown out a lot. It would also last a long time. A paper cup would deteriorate way sooner, but it could work for a small amount of time. This could actually help my message.
As for the technological side of the project, my first thought was to have a proximity/touch sensor because I’m very interested in them. However, during the “speed dating”, we conducted in class, I was able to talk to some students who had other good ideas/advice. Sam asked why I wouldn’t use a pressure sensor. That thought just hadn’t crossed my mind. I could definitely work with a pressure sensor. Robert warned me for the pressure sensor to be careful where the person is allowed to touch. He gave me the suggestion of using copper wires for the setup.
I was also asked about a watering system. I do not have a plan for a watering system. My idea was to have this more as an art installation than a plant you would grow. Because of this, I would just mist the moss when needed.
For actually building the project, I plan to have the arduino and wires inside the plastic bottle. It would be ideal if I could get batteries in there as well so the bottle could be free of a computer, however, I’m not sure if I can since the computer would be playing a noise. If need be, the arduino can still sit inside the plastic bottle and just have cords coming out of the bottom of the water bottle. I would get the arduino in by either cutting the bottom off and taping it back on or cutting the top off and taping it back on. I would like to try to put the moss on using the shake to paint the water bottle, but since Dan said he’s had little success with that, I’ll probably try to hot glue the moss and hope it doesn’t melt my bottle or paper cup.
The coding would be relatively simple. It’d just be an if statement. If pressure is on (or hand is close) then make noise, if not, don’t make noise. I need to test the sensors as soon as possible though so I know which sensor to use. Another question brought up during “speed dating” was if the proximity sensor would be able to “ignore” the bottle and moss and only read hand proximity. Again, I’d have to play with the sensor to see if it’s even possible.