Author: Wanchen Zhao (Leslie)
Lab section: 1:15~2:30 pm
Today we’re experimenting with Tinkercad. I chose to experiment with a Thumb Joystick, and create a game controller on Tinkercad. This is how the Joystick loos like:
I thought it was possible to make a hole of the exact shape of the Joystick inside the game controller, and I did so. First I made the shell of the controller with one box and 2 round roofs standing up. The width and length of the box is the same as that of the Joystick’s bottom, while the height equals to the 12.1 mm, which is the height of the Joystick’s electric components combined.
Next I created the bottom of the Joystick, which is 1.6 mm tall (1.6 mm = 7.3 mm + 31 mm – 36.7 mm). The tiny semicircles at the four sides’ diameter is 4.2 mm. The two on the shorter sides of the box are in the middle, while the four on the longer sides are each 10 mm towards the sides. Three are solid shapes while three others are set to “holes”.
Next I created the cylinder to fit in the top of the electric components of the Joystick. This part is 5.7 mm tall (5.7 mm = 7.3 mm – 1.6 mm), and needs to be lifted 1.6 mm above the plane. The diameter equals to the width of the box, which is 20 mm. Finally it’s combined with the bottom.
Then I realized that before I transfer these parts into a hole and insert them into the shell of the controller, I would also need to create a space inside the controller to fit in the wires and other small particles on the left side of the cylinder. Creating a box of the same height as the cylinder would do it.
Finally I transferred these parts into a “hole”, and inserted it into the shell of the controller. In order to make the hole visible, I set the controller’s shell to “transparent”.
I find Tinkercad to be a relatively easy-to-handle tool among the tools we’ve come across so far in the course. Since we’re thinking about combing 3D printing into our final project, this lab is very useful.