Final project proposal (the second version) – Rudi


Name: Jingyi Liu (Daria)

Partner: Jerry Ding

Date: 2017.12.7

Part 1: my definition of interaction

Looking back to the first class of Interaction Lab, we read a reading called the art of Interactive Design from Crawford Chris, in which the author gives his definition of interaction – “Interaction: a cyclic process in which two actors alternately listen, think, and speak”.

For me, as I’ve learned much about the class, interaction is like the phenomenon that human beings and one machine or several machines have effect on each other by doing a series of things. In other words, one is input and the other is output. The subject can either be human being or machines/ apps, so is the object. Not only will the participants receive responses during their experience but also there should be something meaningful/ useful /…  in one’s work. For example, I found an fantastic interaction project on Youtube designed by Yanpeng Chen. In this work, he made it possible for users to play football without going outside. As we know, sometimes it is rainy so we cannot go out to do sports like playing tennis unless we go to the gym. Chen successfully dealt with this problem and it is even wonderful that he added sound in his game to make it more vivid.

Part 2: proposal for your Final Project

Abandoning the idea of making a tank with a little camera to shoot enemies, Jerry and I finally chose to make a game that is related to the life in NYUSH.

For the physical part, we gonna find a big cardboard box on which there will be a lot of routines for a physical character to move on. The shape of routines looks like a dendrogram.

The game will be divided into four parts, each part standing for a year in our four-year-college life – freshman, sophomore, junior, senior. As we know, every year we will have certain important decisions to be made, for example, when you are a sophomore, you have to consider your major and when you are at the end of the second year in NYUSH, you have to make a decision on which site to study away … These essential decisions consists of the main part of the game.

In the game, the physical character (we will use a 3D-printing object to be that character) moves along a “road” from the start to the exit. The start line is the beginning of one year and the finish line is the end of one’s college life. When you “walk” along the road, you will be stopped randomly by 3D-printing object (to be decided, perhaps it is a stick) controlled by Arduino and a page with questions pops out. The questions are the ones we meet in daily life, for example, which club to join in, whether to do on-campus job or not, etc.

The results of these options sometimes will not be shown directly. All the decisions made by the user will be counted in the computer automatically and the computer will show a final result when the user comes to the exit. Hopefully the participants will enjoy this experience and then think more about what they should do to organize their own life.

As for the computational part, we will use both 3D-Printing and material like jumper cables, cardboard and decorations bought from Taobao along with Arduino and Processing. Serial communication, image, sound function are the main part.

Part 3: critique an established form of interaction or specific interactive experience that  relates to your final project.

To be honest, Jerry and I spent much time trying to come up with an idea for our project. While we talking to each other, suddenly, games that we played when we were young struck on our mind. For Jerry, he thought about a game in which a explorer hunts treasure in the dessert and in the process of hunting, the player meets a lot of difficulties and chances which will result in different endings. For me, the game Monopoly drew my attention. When my friends and I played that game, the number of steps we move is decided by rolling the dice, sometimes we will move to other players’ territory and pay a sum of money according to the specific rule; sometimes we happen to get a chance to pick up a card, and  the card can give you either good luck or bad luck. To win the game Monopoly, you have to earn enough money.

However, as the picture shows below(the left one), the map for Monopoly is like a circle so the routine is the same every time and honestly speaking, I will also get bored if I play Monopoly for more than 30mins in the same map. So it is clear that the map for our project can not be like that. To be better, we decided to give the map a start and an end (the right one)so the game will not take too long –  for us, we hope it lasts for about 3 – 5 mins long.  In that way, the patience of our user will not gone.

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