Week8: Response to “Danger of a single story” (Moon)

Challenging the single story is one of the goals of art pieces. Actually, it’s artists’ responsibility to convey the hidden information that newspaper fails to.

For instance, I personally appreciate Michio Hoshino’s works which depict a real state of unknown regions to the audience. Every artist should consider the meaning of his/her work at least three times, before creation, during creation, and after creation. Works that are pure, authentic and real can never be a single story.

Also, it’s important to avoid interpreting artists or their works as a single story. For instance, Nobuyoshi Araki is famous for his pornographic style, however, we may slowly understand the most casual, natural state usually is the sexist. The audience can’t ignore other meanings in his works because of the single story that “Nobuyoshi Araki=pornographic”.

Immersive Individual Project: Underwater (Quinn)




An underwater experience that users feel themselves floating in the ocean.



  • Visual
  1. Glasshouse plus metal stairs – so that after users go through the surface, they can actually see the beautiful views outside the glass house.
  2. Bubbles – to have a feeling of underwater, I add a particle system
  3. Twist water – the difficult part of the whole project is the effect of the twisting water effect and also the sunlight through the water
  • Audio

“underwater.wav” solves everything

  • Interaction

I try to keep the project as simple as possible so that users can focus on the underwater experience itself. So the interaction is just touching the box, then the player begins to float upwards.

Further Development:

  • free movements instead of cinematics, so that user can have a better experience
  • add the effect of swimming arms


Week7: Response to “Theft And Artistry” (Moon)

Cultural appropriation definitely is a problem worth discussion. Somone may feel unnecessary to take it so seriously, however,  it not only reveals the inequivalent relationship between “people of color and dominated groups” but also reinforces sometimes even justifies this kind of inequivalence. As these appropriations become more common, people’s attitudes towards people of color change. Treat them as an inferior group will gradually become natural.

It doesn’t necessarily mean that music video makers intentionally to do that, instead, they themselves may fail to recognize their cultural superiority. Cultural appropriation can be interpreted as an action to use other cultures without respects and a deep understanding. Simply copying format and make the culture a tool to support your own work is shameful.

Week5: Response to “Embrace the Remix” (Moon)

  • The remix is more than copy. Three steps “copy, transform, combine” together is the remix. If a work lacks the reusers’ own thoughts, it stays as a serious plagiarism case.
  • Whether embrace the remix or not really depends on what type of people you are. When you are a beginner, it’s definitely a brilliant idea to build your own works on others’. For a mature artist or technology owner, the action of keeping their works within their control is quite understandable. Personally, all of the creators have the right to decide whether open source or not.
  • Building a health community for a long-term development of the whole industry definitely matters. Even though people who chose not to open source are understandable, they should recognize that their choices are not good for the growth of the community. It’s important for every single member of the design industry that open source is giving millions of more chances for your work to be more successful and mature.
  • Profits from remix should be separated from the original works. It’s ridiculous for original authors to blame remix gain profits. Your works will not make any more money for you if it’s not the remix. Ask remixer to return money to you is ridiculous.

Week 6: Response to Lethem and Garnett & Meiselas (Moon)

The two articles talk about the same topic, plagiarism. And there’re several points I’d like to discuss further.

First, I love the claim that surrounding by others’ beautiful works helps to cultivate artists’ own ability. We can easily find ‘inspiration’ tag in lots of famous idea sharing website. For instance, ‘Pinterest’ ‘unreal’ and even ”Ted Talks” has a section for users to explore and learn from others’ brilliant works.

Second, it’s really interesting for me to separate stealing a bag from ‘stealing’ ideas. What makes the two things different is that the latter one won’t make the original owner lose anything. I’ve met people who don’t want to share their codes with their classmates which makes me feel shame for them.

Third, usually, it’s not the author who is against open source and free sharing system. People who want to gain benefits from the creating process to the publishing process reinforce the copyright system for their own sake. On the other hand, there’re also problems if we modify the copyright law. People who’re not taking these works as gifts but as commodities can also benefit from the open source which is never the case we want to see.

Fourth, definitely, there’re authors who feel unhappy to share their works with others but this’s not a thing that people should support for. This only creates an unhealthy community. Of course, I do feel it’s necessary for second-user to credit the original author as a way to show respect and appreciation.