Week 11: Response to Rachel Green (Moon)

Does web arts damage the further development of fine arts? Or say, do we have to put these two into opposite positions?

Personally, the vigour of web arts offer solid evidence for a kind of assumption: everyone can do arts, no matter you can paint or not. With something generated by computers, we can design beautiful artworks even only by changing layout and format. Say we have buttons, sliders and textbox, by reorganizing them and redefining the meaning of them, we got an art piece. People don’t have to be trained years before creating their own work. Instead, they can start right away if they have any inspiration. Thus, we have to thank web arts for providing non-painters artists chances to be creative.

More appealing, web arts have a distinctive style that fine arts can never achieve. We can never understand the beauty of code and machine if we don’t have web arts. Standardized, smooth, digital web arts bring people completely different feeling with raw, rough, natural fine arts. And both of them can be touching, can reach the bottom of audience’s hearts.

Nowadays, the influence of web arts has been spread to different fields. We have interactive media arts, digital fabric etc, which is telling us the promising future of the combination of digital and arts.

Week 10: Final project proposal (Moon)

    • Title: Han
    • Partner: Quinn He, Mary Zhang
    • Concept: Hanfu, Han people’s traditional Clothes,  has existed for thousands of years, but they are not known by most of the Chinese people, therefore, we would like to create a project to introduce the beauty of Hanfu. We hope that foreign users can learn some basic knowledge of Hanfu and related Chinese culture, while Chinese users can raise awareness for our own culture.
    • Description: Once users enter the website, they will see a lantern(走马灯) which can be swiped. Each side of the lantern will display a different style of Hanfu.
    • The user can choose a style they prefer and design their own Hanfu.
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    •  Chinese style patterns with animation, as well as some ink-brush-painting effects, will be provided for users to design it.

     

    • Users can easily drug and put them to design their Hanfu  

    https://n-e-r-v-o-u-s.com/cellCycle/

    • In the end, users can print out their designs as bookmarks and postcards.

 

Week 10: Response to “Hackers and Painters” (Moon)

  • The idea that combining coding and designing makes a lot of sense to me. Actually, programming artworks are my favorite. What interests me most is, visual design not only serves as the output of coding but also changes the personal coding style. The author mentions that he codes like doing paintings. First make a sketch and then debug repeatedly. When I code, I do find that the way I code is not typically computer science. Instead of figuring out the whole solution before coding, I feel more comfortable with making a basic frame and slowly building on it. However, what I want to point out is this kind of coding style only makes sense to computer graphic or coding related to visual effect (including software design). If the coding is about pure problem solving, a clear and neat thinking is obviously a better working method. The author to some extent misleads readers in the sense that hackers should be cultivated like a painter, which is a ridiculous idea.
  • Of course, a good conclusion drawn from this article should be we must allow and courage various type of hackers. In this case, the problem is we already have a good system to judge whether a hacker who focus on pure mathematical-like problem-solving is good or not. However, we don’t have a mature system to judge a painter-like hacker who focus on design. It’s always a hard thing to decide whether a design is good or not. Especially, if the whole hackers community is a place where people presume math instead of design, a good decision maker can be hardly cultivated. So, the problem of this community is not only rooted in hackers but also people who make decisions (the group leader, the employer of big companies). If we really want to improve the quality of hackers, maybe it’s a priority to make the high-level decision makers realize the importance of design.
  • It does point out the conflict between love and money. Questions we need to consider are why we can’t take advantage of hackers’ love to make something brilliant? Why we waste so many human resources to achieve something standardized and ordinary?

 

Week10: Response to Paul Rand (Moon)

What interest me most in this article is how necessary drawing by hand is for a designer. As I learn more and experience more in the field of interactive arts, I find the skill of drawing with pencils and brushes is so important. For instance, you can’t always find a perfect picture for your project from the internet which you can modify by computer. Not everything can be only with photoshop and someone else’s work. That is to say, the performance of your work is limited because you can’t draw your own sketch. You have to compromise if you can’t get a picture as you imagine from the internet.

Another thing is WE DON’T REALLY LEARN HOW TO DESIGN in university. What I really want to learn from our university is how to get a perfect layout, how to match colors and how to make things look beautiful in an arty way. I do have learned a lot of different software, from Adobe to UE4; a lot of languages; a lot of libraries. But still, no one tells me how to design aesthetically. I admit that computer is important for design, but please combine it with art with pencils and brushes.