VR/AR : vr title & vive review | Linda Yao

VR/AR : vr title : accounting

This game was so weird but I loved it. I remember when my classmates were talking about it in class I literally thought it was a math game. But oh was I wrong. The game had a lot of dark humor and it definitely triggered a lot of emotions. The graphics were made well and the instruction was straightforward. The game did make a little dizzy as the world were flashing a lot and not still. I am not sure if it is because of the platform or the game itself. I think if the game was hosted on Oculus, it would be interesting to see how the controllers could further enhance the game.

Vive Review
Vive’s headset is steadily and more on the heavy side. The setting up process was a little hideous as there are more parts to the vive and required more space. After pairing the controllers, the playing experience using the Vive was great. The controllers themselves had simple functions and I enjoy how their is a straightforward exist key.Overall the gaming experience is great on the Vive.

VR/AR : vr title | Linda Yao

VR/AR : vr title : Google Earth VR

Google has done a great job creating the VR of the world. The ability to fly through the air and go to landmarks that I have never been to and maybe never will is quite an experience. The images are clear and I don’t feel over dizzy as the motions are smooth. But views should be care if one is sensitive to motion.

VR Reviews | Tilt Brush | Linda Yao

VR Reviews

Game: tilt brush

This is an artist dream come true. During the game, I felt like I was immersed in another world with power to paint. Even though, I am not a great painter the freedom to create different lines and stocks in a 3D space is quite an experience. In addition, you didn’t have to move much in the game which didn’t make me feel dizzy. One thing to mention is that sometimes it is a little hard to create the lines that I wanted to draw. I believe the sensitivity of the game is still a little weak. I hope this gets fixed in the future since overall the game is great!

VR/AR : vr title | Linda Yao

VR/AR : vr title : Horizon

Title: Horizon

Platform: google daydream

Review of title:

I tried out the three available experiences on the title: Empyrean, Reach, Bonobo. As this title focuses on music interaction, I think it lives to what it aims to do. I thought the games themselves were all very fascinating as they are had different ways of interaction. For Empyrean, the player is able to control the balls like how producers control them in the studio but it is presented in an abstract way. For reach, it tested out the function of the controller. But got a little distracting at first as you are trying to figure out what was happening. Overall, the title is nicely created and I didn’t feel dizzy while using. The graphics were also beautiful. I think this title has a bright future ahead and I definitely see possible artists using it to create a new music experience for the audiences.


VR / AR Fundamentals: Project One Production

VR / AR Fundamental Project One

Inspiration (Using objects around us to make creative sounds, many sounds to create a tone)

– Household Percussion Jam : https://www.youtube.com/watch?v=S8Cqyi5WxSU
– How many rap songs can you play on a kid’s xylophone? :https://www.youtube.com/watch?v=frMxf-4VH2Q
– https://www.youtube.com/watch?v=aDkuLZcsp-U
– https://www.youtube.com/watch?v=K4dx42YzQCE

Storyboard

– 3 actor: start playing
– 2 more actors appear in the distance adding movement
– One actor appears in the far left, redirecting attention with a loud sound
– A soloist appears on the far right. all other actors stop playing and point in the direction of the soloing actor, once again redirecting attention.
– Slowly actors on the outer sides stop to play.
– One actor continues to play. signaling the end of the expirience
-All actors bow.

Filming:
-use a Juant VR one
-focused 360 : shoot 180 with additional 20 degree on left and right = 220 degree (to allow some head turning)
-backups: if we can’t use a 360 camera, we will be using a camera and shooting in pie slices then the stitch.

Actor Placement/Set
-close and far relative to the camera placement
-possible setting: quad, park, B1, tech museum in front

Dilemmas
-indoor or outdoor: people in the shot
-permission to shoot in certain areas
-if we want to make our own original track or use one online
-how many repeated tracks
-360 or volumetric?

Editing
-after effects : for editing footages.
-Mattel?
-spacial sound?

Distrabution
-Jaunt? Streaming service?
-Youtube
-Facebook

Things we need:
-microphones
-JauntVRone
-actors
-instruments or sound making
-metronome
-time

VR Reviews | Minecraft – Oculus | Linda Yao

VR Reviews | Minecraft – Oculus | Linda Yao

Game: Minecraft

I have never played Minecraft before so I can’t really compare it to the game. The setting up portion was a little confusing which made it hard to enjoy it at the beginning. I really enjoy being able to build in the game and overall I feel like this game is worth it to play through VR. Overall, the playing experience was pretty good. But, I am not a huge fan of the concept of the game which made it just okay.

Platform: Oculus

I got to play the Oculus yesterday after setting it up. I thought the system design incorporating the controllers were absolute amazing. During the set up, you are able to see how sensitive the controllers were to simple touch, for example, the lift on fingers, the lift of grip, the tap on controller using the index finger…etc. These sensitivities allowed the navigation experience more user friendly while making the gaming experience more immersive. The tracking system also works very well as it can detect the head position to help place the screen when viewing which is not the case for the PSVR which needs to adjust the sensors perfectly to the position of the head. The headphone on the headset works quite well for noise cancelling.

VR Reviews | Resident Evil 7 – PSVR | Linda Yao

VR Reviews | Resident Evil 7 – PSVR | Linda Yao

Game: Resident Evil 7

This game is quite scary, almost hard to watch not mentioning playing it in a 360 VR environment. The storyline is quite interesting. You never really can guess what will happen next which is a good thing and a bad thing I guess. The VR experience is unique as well. The view guides you in one direction and you don’t really have time to look all around at all times because of how fast pace the game is. This also means the VR technology is not implemented to its because capability and you could easy play this on a normal screen rather than in the headset. The items itself was hard to grab and I feel like it would be much more fun to play on the oculus with those controllers.

Platform: PSVR

As I have never used the PS controllers before, the experience was very new to me as I had to learn how to use it. The sensors for the VR must be placed exactly where the user’s head is or else the screen through the headset will be offset. This makes it a little annoying as when you move around you must move the sensors.

VR Reviews | Gran Turismo Sport – PSVR | Linda Yao

VR Reviews | Gran Turismo Sport – PSVR | Linda Yao

Game: Gran Turismo Sport

The viewing experience was great but definitely not that interactive and doesn’t serve the VR technology well. I didn’t see the use of playing the game on VR as it is not much different from a screen.

Platform: PSVR

As I have never used the PS controllers before, the experience was very new to me as I had to learn how to use it. The sensors for the VR must be placed exactly where the user’s head is or else the screen through the headset will be offset. This makes it a little annoying as when you move around you must move the sensors.

VR Reviews | The People’s House – Oculus | Linda Yao

VR Reviews | The People’s House – Oculus | Linda Yao

Game: The People’s House

The video experience was good. When Obama sat down in front of you, it felt like the real deal. But some shots of the movie as the camera would slowly zoom forward would make me a little bit dizzy.

Platform: Oculus

I got to play the Oculus yesterday after setting it up. I thought the system design incorporating the controllers were absolute amazing. During the set up, you are able to see how sensitive the controllers were to simple touch, for example, the lift on fingers, the lift of grip, the tap on controller using the index finger…etc. These sensitivities allowed the navigation experience more user friendly while making the gaming experience more immersive. The tracking system also works very well as it can detect the head position to help place the screen when viewing which is not the case for the PSVR which needs to adjust the sensors perfectly to the position of the head. The headphone on the headset works quite well for noise cancelling.

VR Reviews | SuperHot – Oculus | Linda Yao

VR Reviews | SuperHot – Oculus | Linda Yao

Game: SuperHot

The game is really fun. The graphics are simple but intriguing to look at. The rules themselves were easy to follow after a few attempts. As the graphics were simple and robotic like, the game itself functioned properly with no glitches in graphics. But, it was hard to track where the bullets were heading sometimes and it is hard to tell if the bullet will hit you which is a little offsetting. The game is also a great workout as people move around a lot from side to side and also up and down.

Platform: Oculus

I got to play the Oculus yesterday after setting it up. I thought the system design incorporating the controllers were absolute amazing. During the set up, you are able to see how sensitive the controllers were to simple touch, for example, the lift on fingers, the lift of grip, the tap on controller using the index finger…etc. These sensitivities allowed the navigation experience more user friendly while making the gaming experience more immersive. The tracking system also works very well as it can detect the head position to help place the screen when viewing which is not the case for the PSVR which needs to adjust the sensors perfectly to the position of the head. The headphone on the headset works quite well for noise cancelling.