My favourite game ever is a 2001 horror game created by EA Los Angeles and co-authored by Clive Barker. As I’ve jut found out, it was made in Unreal Engine! What a surprise! Moreover, I think the quality is amazing for the year 2001 because games at that time used to be pixelated and even 2D sometimes. The game follows the adventures of 1920s Irish adventurer Patrick Galloway as he investigates the mysterious paranormal happenings at the estate of his friend Jeremiah Covenant. In 1923, Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Jeremiah, well aware of Galloway’s reputation for dealing with occult matters, is asking him to help investigate the curse that has befallen on his family. He is hoping that Patrick could put an end to the horrors that are still making his life miserable. Even though his whole family is dead, butlers and him still often see his dead sister walking around the mansion, and the ghost of his brother is still haunting the rooms of the house. Jeremiah Covenant is the eldest of five children. As children, the Covenants found a strange occult book in their father’s library and performed a ritual. This brought evil forces upon the family. After reaching adulthood, the Covenants fell one by one into madness and then death, eventually leaving Jeremiah as the only survivor. The power of the curse, however, has turned all family members into pure evil; they have been haunting Jeremiah, so that’s why he is asking Patrick to stop an end to it.
Through the Covenants’ journals and Galloway’s own memories, the player learns more about the nature of the curse and the creature behind it. Throughout the game, Patrick learns new paranormal tricks, he finds new weapons, he encounters new kinds of monsters and evil creatures. He can read the journal, run freely( just like in GTA), upgrade his magic powers through magic crystals he may find in the mansion and its neighbourhood. Patrick travels back in time, he goes to several parallel worlds, he goes to catacombs.
To my mind, this is one of the best game ever even though it was not that popular at the time because there is a storyline behind it. Because the creators invited a writer Clive Barker to help them make the game more interesting and interactive. So, upon starting to play, you realise how many mysteries you need to solve, how many secret pathways are in that enormous mansion, and how many more worlds you need to travel to unveil the mysteries. As I played this game as a kid, I was so terrified all the time that I couldn’t play it myself unless someone else was in the room. To my mind, the game is well-planned and structured because you never know what is going to happen next and you don’t even know sometimes what is being asked of you, so you just wander in space and randomly open doors that may lead to the right place. More often these doors just lead to even more troubles such as monsters, skeletons and other evil beings that try to put you down. What I also like about this game is that you are forced to acquire different types of weapons and magic powers to kill certain enemies. For instance, to kill a skeleton way faster, you need to have a special charm Invoke. For other monsters, Ectoplasm and Skull Storm would be the best match. Also, what makes this game even more immersive is its soundtrack and the predominant color palette that makes the game super creepy. Plus, in the beginning, you can select the level of horror you want to deal with: Easy, Medium, Nightmare. This game is one of its kind because it combines horror, adventure, quest and survival at the same time. The game also progresses with time as you upgrade you mana and skills. Another thing that creeped me out, is the paintings on the walls that were the copies of the real paintings of the 15th-16th centuries.
Overall, this game used to scared the shit out of me because of the so many unpredictabilities. Plus, you always had to think and decide what is better to run or to hide, to pick one weapon or another, to knock on one door or another. This is the best game ever.