Week 6: Response to Ecstasy of Influence- Rahmon Chapoteau (Madsen)

In art, plagiarism can be a difficult subject. What if you came up with an idea to draw a smiley face by yourself, but after drawing the smiley face, realized that someone else did it before you? Would reference to the “original” artist be necessary? I really think it depends on the situation. If only one side-either you or the “original” artist- gains from it, it might be considered an act of throwing the other person under the bus. I think the artist who might have “plagiarized” should first give an argument of whether it is plagiarism or not, and then the public should decide. This would disencourage the injustice of whether an art is plagiarized or not, given that the public is “moral”. This would also disencourage greed and exploitation, which is very prevalent according to Lethem:
“We in Western society are going through a period of intensifying belief in private ownership, to the detriment of the public good. We have to remain constantly vigilant to prevent raids by those who would selfishly exploit our common heritage for their private gain” (Lethem, 67).
Overall, the “rational, moral” public and the artist should come to an agreement.

Communications Lab Week 6: Response to Molotov Man- Rahmon Chapoteau (Madsen)

It is amazing to see the power that the internet gives to people, especially when it comes to content creation and preservation. It is nice to see that the original art of “Molotov Man” was preserved, but there was a variety of different art that was allowed to be created using the original artwork. This “movement” and loophole of remixing the Molotov Man shows how you cannot suppress people and their choices, especially when they have a (mainly) decentralized platform like the internet. Also, the Molotov Man reminds me of Che Guevara art.

Week 5: Interactive Comic Project- Rahmon Chapoteau (Madsen)

Interactive Comic Project
Team: Nghi, Clara, Rahmon
Final Comic Project Webpage: http://imanas.shanghai.nyu.edu/~rac640/finalComicProject/index.html
Ideas and Planning

We first came up with a theme for our comic: failure. Failure can lead to different, and possibly better, things in life, as expressed by the quote “Shoot for the moon. Even if you miss, you’ll land among the stars.” After coming up with ideas for our comic, we drafted some comic prototypes.

After finalizing our story, we came up with ideas for interaction, and made a list of the interactions we wanted. Here is our drafting process:
Working Process

We decided that we would hand draw our assets. We realized that some of the interactions would be a little bit too complex to do, like the meter, drag and dropping multiple elements of the rocket-ship, and having 3D view of the new environment. Eventually, we decided to use three interactions (TV power, scrolling, and drag-drop). We had to do some research for the drag and drop and the scrolling interactions, and applied what we learned in class for the TV power button. Here are some of our interaction tests  in action:

We originally wanted to have a 3D view of the new landscape, but it would require a lot of extra time and special equipment like 3D camera. Instead, we decided to use scroll function to show the vast new world.


We used what we learned from the JavaScript lesson to create a working button.


Having multiple elements to drag and drop would take a lot more time, so instead we made one big rocketship our reader could drag and drop. Here is the video I used to learn drag and drop: https://www.youtube.com/watch?v=U2tEzqk4F9g

Final Elements of Comic 
Here is a documentation of our finalized comic on a webpage:
Index page: Title and scroll interaction
Page 1: TV on and off
Page 2: Creating your Rocket Ship (Drag and Drop)
Page 3: Taking off (We wanted to make a meter or button that would show animation)
Page 4: Crashing
Page 5: New Planet (Scroll function)
We first worked separately on each page, and then combined all of the pages into one project (finalComicProject).
Difficulties and Challenges
Meter: Came up with idea for clicking button, but was kind of late already.
Organization: One of the more difficult aspects of this assignment was organization; next time, instead of naming all of the files the same thing (like styles.css for all of the pages), we should define them as pages and styles and javascript for those specific pages.
Buttons (alignment and style): I think we should have spent some more time creating the buttons so that they look more aesthetically pleasing, and more related with our content (so maybe having the moon or a planet as a continue button).  Also, we should align them better next time (Continue button should be on right, go back button Should be on left).
Overview of Final Comic Project
 Overall, we did a pretty good job. Our assets look good, the story flows well, and the interactions (I think) would make the user more interested and engaged. I was kind of unsatisfied with some smaller things, like the “continue” and “go back” buttons, which we put last minute, and had difficulties formatting. Also, for organization, if we communicated earlier on whose computer we would use to upload and put the pages together, it would have been a lot more easier for one person to organize the code more efficiently.  We also had some alternative ideas for the meter (clicking a button to show an animation of rocket taking off), but didn’t have enough time to implement this since we came up with it last minute after we finished with our main interactions; it would have been really cool to see this idea in action. Adding an ending to this story would be nice!

Recitation 4 Drawing Machines- Rahmon Chapoteau (Leon)


For Steps 1 and 2

  • 1 * 42STH33-0404AC stepper motor
  • 1 * SN754410NE ic chip
  • 1 * power jack
  • 1 * 12 VDC power supply
  • 1 * Arduino kit and its contents

For Step 3

  • 2 * Laser-cut short arms
  • 2 * Laser-cut long arms
  • 1* Laser-cut motor holder
  • 2 * 3D printed motor coupling
  • 5 * Paper Fasteners
  • 1 * Pen that fits the laser-cut mechanisms
  • Paper


Documentation, Steps 1-3


Step 1: Build the Circuit

We had to build this circuit that would control a motor:


Putting together this circuit was not too difficult. Here is a video of it working:


Step 2: Control rotation with Potentiometer

I forgot how to connect the potentiometer to the arduino and how it worked, so I had to ask a professor about this. I was also a little confused about the code. Here is a video:



Step 3: Build a Drawing Machine


Here is a picture of the drawing machine we made!



Question 1:

What kind of machines would you be interested in building?Add a reflection about the use of actuators, the digital manipulation of art, and the creative process to your blog post.

I am really interested in creating an autonomous goalie that slides along the post and blocks shots that are within the area inside of the goal. I would most likely need to use infrared sensor to sense where the ball is and for where the motor and “goalie”/robotic arm to move. I would need a motor and wheels attached  to have the goalie move along the goal post. I might also need a servo if I want more “precise” coordinates of where and how the arm should block the ball. Here is a prototype drawing of the machine I’m interested in building:




Question 2:

Choose an art installation mentioned in the reading ART + Science NOW, Stephen Wilson (Kinetics chapter). Post your thoughts about it and make a comparison with the work you did during this recitation. How do you think that the artist selected those specific actuators for his project?

The exoskeleton art installation is very interesting. I have been interested in the exoskeleton concept for a while, and watched some videos of military personnel using exoskeletons to lift up very heavy objects. Overall, I think that it is really cool, and we will be seeing it a lot more often in the near future, being used for many things like helping paraplegics walk. For a comparison, both the recitation project and the exoskeleton seem to be “energy efficient”; for example, all I had to do to draw many lines on paper was to turn the potentiometer. Most of the weight would be on  the exoskeleton, and would make it easier for a human to pick up something heavy. For their choice of actuators, the artists most likely had to find a way to let the human easily heavy items and run at extreme speeds without the human feeling like s/he is carrying a lot of heavy things. To do this, the first step they took was probably to make sure that people could comfortably operate the exoskeleton, without it being super heavy, and find a way to distribute the weight of the heavy object within the exoskeleton. The pistons would help “replace” the energy the human would use with his hand to carry; the piston would carry the heavy object instead of the human hand.

Week 4: Research Project-Rahmon Chapoteau (Leon)

Definition of Interaction
To me, “interaction” means a given reaction from a given action. Professor Leon’s in class example of how the light bulb works helped visually present a more specific idea of interaction. When a specific action was made, turning on the circuit, there was a specific reaction, which was the light turning on. Another relationship that helped me better understand and formulate my own idea of interaction was the family mart door and a person who enters or exits. The sensors perform a given reaction-opening the doors and playing the family mart music- when there is a given action performed, in this case walking towards the door. At first Interaction was a very vague term, but this simplification helped me come up with a more specific idea of what interaction is.
Two Projects
Project that I like: https://creators.vice.com/en_us/article/gyybn9/artist-made-ai-memes-mental-illness-trauma-doll
This project is really interesting to me; It combines something serious-like trauma- with something that is humorous, and a major part of internet culture (memes), and tries to act as a coping mechanism using artificial intelligence. This shows the power and potential for Artificial intelligence, especially with the concept of trying to help people (in this case, by sending messages through memes).
Project that I didn’t really like: https://creators.vice.com/en_us/article/zmmwk4/polina-efremova-glitched-out-photos-vintage-pc

It’s not that I do not like this project; the idea of presenting is really cool, presenting the glimpse of the glitch in a photo, which can be difficult to catch in real-time. I think anyone who is competent to use Photoshop can make this type of art. To call this type of work “a unique moment that can never again be reproduced” is not really true, considering the amount of editing tools and software that we have today.

Interactive future Project
We first thought about some of the problems that we would face in the future, and focused our attention on the issues of pollution and human interaction.
 We then tried to come up with a solution to  convey and showcase the importance of nature, as well as the importance of communicating with other human beings. We thought that the optimal way to convey this message would be to have a device that would present a plant from a container. The context for having the plant in a container was that the plant was extinct, and it is kind of like an “ancient artifact” from the past.  Here is our initial outline of our nature box:
At first, we thought about making a turning-tool that would elevate the platform up. Ww then thought that to better present the human interaction problem, we should have a lever on two sides, which requires two people to pull up at the same time for the platform to come up and present the plant. Here is the physical prototype we came up with:
The interactions of our nature box consists not only of pulling a lever, but also communicating/interacting with another personin order to successfully open up the box. We also included a small wheel-like device that would open the flaps of our nature box. Here is the “final draft” of our prototype:

We included a wheel-like device that would open up the flaps of the box. We also made sure to include a little slot on the top of the lever to keep the lever on the top and prevent the platform from falling. 

Final Prototype

Week 3: Recitation 3 – Rahmon Chapoteau (Leon)


  • Arduino
  • Breadboard
  • Wires
  • LED
  • Vibration Sensor
  • 1 Megohm Resistor

Drawn Diagram:



While making the circuit, the serial monitor displayed a range of numbers after a knock; some were within the threshold, and some were not. We learned that having a delay function would help reduce the range of numbers, thus having our light turn on “normally” instead of flickering.


Picture of our circuit, and video of it working


As you can see, when I hit the table closer to the vibrating sensor, there were more “defined” values that were above the threshold we set.




Question 1:

What did you intend to assemble in the recitation exercise? If your sensor/actuator combination were to be used for pragmatic purposes, who would use it, why would they use it, and how could it be used?

We assembled a circuit that would turn on a light when a certain vibration threshold is reached and passed. For pragmatic uses, this circuit could be used for places that experience many earthquakes. Once a certain threshold -vibration from the ground- is reached, then it could alert people to seek shelter. This device could prevent many deaths and injuries from happening.

Question 2:

Can you identify your circuit with any device you interact with in your daily life? How might your circuit be used to have a meaningful interaction?

Not everyday use, but vibration sensors could be used to figure out what animals use vibrations to communicate. They could even be used to possibly “decode” what the animals are saying to each other.

Question 3:

How is code similar to following a recipe or tutorial?

In order to receive a certain end result (like a cake), you need to follow a set of steps that can help you build and create parts (size, bread used, icing, etc.) of the whole. In this case, the “end result” code is the output (flashing the LED), and the steps it takes to get to the output (like setting threshold) could be called the input (press button, hit harder on desk for vibration sensor, etc).

Question 4:

In Language of New Media, Manovich describes the influence of computers on new media. In what ways do you believe the computer influences our human behaviors?

The time we are living in right now is the most connected we have ever been in human history. The computer has had a major influence on the behavior of humans. We expect efficiency, yet don’t know how most of the things that we use work. Our attention span has become very short due to the crowded social media platforms, and content creators competing for people’s attention. These are a few major of the many ways in which computers have influenced human behaviors.

Week 2: Recitation 2-Rahmon Chapoteau (Leon)

For this recitation, we had to make 3 different circuits. Making the first two were relatively easy, especially since we have worked on a similar project in the first recitation.


Circuit 1


For the first circuit, we had to make a light that fades. Here is a video of our circuit in work:



Circuit 2

We did not have any issues with this circuit either. We were able to read the circuit diagrams much easier.



For the third circuit, I chose to do the Zelda circuit. It was easy to put together, but I had trouble running the code for this circuit. My code was good, so I checked Arduino forums on what might be the issue. Some users suggested to change ports. Since I only had one port available, I restarted my computer to see if that would help; it did, and I saw a port for the Arduino. Here is what the circuit looks like in action:




Question 1:Reflect on different interactions with technologies that you have observed in your daily life. Pick a few of these and write down your own definition of interaction based on your observations.

The family mart door is a very interesting interactive technology. As you are walking towards the door, the door opens up, and a voice says “欢迎全家“ (welcome to FamilyMart).

Another interesting piece of interactive technology are the security doors in the school. When you scan your NYU Card, you can get in; no other card works.

From these technologies, we can define interaction as a response/reaction to someone doing a particular action anticipated by the computer.

Question 2:

During the assembly of the circuits, we used many electronic components as inputs and outputs. Which of these components do you recognize in the circuit?

Outputs: The LED and buzzer.

Question 3:

If you have 100000 LEDs of any brightness and color at your disposal, what would you make and where would you put it?


I would make my bed and hallway look like the ones in these pictures:

Image result for cool led light ideas

Image result for cool led light ideas

Question 4:

Which reflections about the nature of interaction can you make about the Figure I.1 in the Physical Computing reading?

The computer sees people as the figure Image; in other words, the different outputs that the computer has, like audio, video, keyboard and mouse, is combined into one being. The more advanced the forms and functions of the computer, or interactivity, the better the image of the user (ex: including heat sensors in computer would give a general outline of a human being). This shows how the computer is very limited to what it can see, as well as what it can show, and that one way to decrease the limitations is to add different user inputs and outputs/make it “more interactive.”


Week 3: Interactive Websites- Rahmon Chapoteau (Madsen)

Interesting Websites
1. https://www.bloomberg.com/asia
I always found the Bloomberg website layout very interesting. I really like the strip that constantly moves to show different stock indices. Overall, the layout is very nice and simple. One thing that I really like is how when you look at the financials for a company, the website includes a graph of the important financial statements:

Image of Thor Industries 2018 Quarterly Financials from Bloomberg.

One thing I would try to add to many financial market or company analysis website would be to have a simple, interactive pie chart that shows where (and from what) a certain company’s expenditure and revenue comes from. I think having something that visually shows company financials (like the picture above from Bloomberg) helps make the data easier to view, and give a general sense of what the company does and how they are doing.
The layout of financial market websites is very important, and are very helpful when they present the content in a clean, simple way, and have clear images that show company information.
2. https://socialblade.com/
There are many features that SocialBlade has that interests me, especially the Live YouTube subscriber count, which shows the real-time subscriber count of a YouTube channel. This website also has graphs of monthly subscriber/like counts and a pages’ interactivity between it’s content and it’s users.

theRadBrad YouTube page overview

Overall, because of the color-coding (Green = “going up” and red = “going down”) and the graphing of subscribers and interactivity, SocialBlade can serve as a good source to use for market research.