For the first week’s project, I decided to look at the following two projects: Dökk and City Symphonies.
To start off with I’d like to take a look at City Symphonies:
I found the idea novel and was actually very impressed with the ideation of the process because, in a way streets do create a sort of song as you listen, the soundscape that surrounds you weaves together a tale of life, speed, and often times impatience. I even appreciated the smaller details such as the noises getting louder the “closer” the cars came to the virtual listener. However, I did not quite like City Symphonies for the fact that it failed to create what it envisions, a symphony. Dictionary definitions set aside what City Symphonies creates is little more than a cacophony of bleeps and bloops, albeit a more realistic and some-what series of them. There is no music to be found in City Symphonies and to equate a series such a mishmash as a symphony let alone music, is a stretch at most. I find little enjoyment soundwise from City Symphonies rendition of the modern day vehicular soundscape and would much rather venture out into the streets myself and listen to the vrooms, the honks, and the angry shouts, sounds creating a truly diverse experience, than the somewhat dull and lifeless tones of City Symphony. As for how Max MSP is thrown into the mix, they describe their interaction as an interaction between Processing and MSP and use of binaural audio techniques and mixing of sounds relative to virtual “distance” so I would imagine there would be some sort of factor distance than would then be plugged into a variable that produces a resulting sound/volume in MSP.
Moving on to Dökk:
While I kind of found the presentation of Dökk somewhat cringy and self-important I found that there was a lot of merit in their pride. Unlike City, Symphonies Dökk creates something that rings true with its name: Darkness. The amount of perceived effort and detail they put into Dökk creates a tale of depth and passion. There is so much thought put into Dökk that I am just impressed by their effort. They seek to create a space where time does not flow in a sense creating a mishmash of media that in its essence creates a feeling of vertigo in its viewer and just watching it there really is so much to see. From projection, projection mapping, sentiment analysis, motion capture, and audio there is a ton of stuff involved with Dökk almost unnecessarily so. But it works. All the pieces make sense and tie together to create this dark, passionate, and almost visceral experience that is meant to serve as both a representation of mind and body a balance “between light and dark” as they themselves put it. I like the visual aspect of Dökk as well as its use of technology and its ideation, though I might prefer that they let the project speak for itself instead. The use of Max as they put it is: “audio programming through Max MSP (graphic development environment) – creating chains of effects and audio synthesis patches in real time for the interactive parts of the show” and that is something that RAPS will follow closely as well as sometime that I myself would like to aspire towards doing, and that is patching audio and video in realtime as I suppose is the purpose of the class itself.