Link to Youtube
The final project City Life describes a world where organs become normal parts of the city. The main character walks through the city and interacts with those organs in a peaceful way.
All the sound effects come from http://freesound.org
The background music in the scene of claw machine is <오락실> by V.A..
Link to Moodboard
My original story was about an illustrator whose drawings became alive. Later I found that my classmate had a similar idea, so I planned to make it weirder. In my moodboard I mentioned that I was so impressed by the scene of eyes appearing on the wall in the Japanese cartoon Hell Girl that it became the primary concept of my project. Based on this setting, I added more organs to my story, and distributed them into the city. So generally my animated film was made up of several independent scenes and each one had an organ. However, later when I tried to combine those pieces, I had trouble in transitions. In the end, I decided to set up a main character and let her connect the story line. Also, in course of arranging the scenes, I adjusted some organs depending on my inspirations. I replaced mouth with brain because I felt that a story of brain might be more interesting and meaningful.
Materials / Technology
Basically, I drew everything with the digital tablet in Adobe Photoshop, put frames together in Adobe Animate, and finally combined them in Adobe After Effects. For example, in the scene of the girl walking past eyes, I had five separated elements: the walking girl, three eyes, and the background. In terms of the walk cycle, I drew each frame of the movement in Photoshop, and imported these pieces of work to Animate so that they could become a video. Then I put the loop of the walking girl into After Effects, and created the feeling of walking by adjusting the xyz position and scale. Another typical example was about the claw in the claw machine. I divided the claw into four components: top, middle, left half claw, and right half. They were drawn as different layers in Photoshop, and I used After Effects to control each layer’s movement.
The most important lesson that I have learned from the project is choosing an appropriate method. Given a second chance, I would use rotoscope instead of creating everything by myself. Rotoscope is efficient as well as practical. The way in which I created my project is quite inefficient, and even restricts the development of the story. Once if I want to make any changes, I have to repeat the changes in three software, and cannot see the outcome directly. Moreover, I have learned that a good idea is worth more. Compared to my classmates’ works, I feel that good animated films always have obsessing stories or strong emotions. It encourages me to consider the balance between “what I want to convey” and “what audience want to see”. Such kind of profound thinking will probably help my future work.