UX Design |Usability Test| Se)( App (Forum)

Usability Test:

For this week’s assignment, I first did the usability test based on my wireframe and got many feedbacks.

Most users gave feedback on the login page takes long time but after I explained the reason (I want to have different content face different user), they understood, but I think there must be some good way to fix this problem, but I’m not very sure right now.

User 1:

Change the parent-kid part to a specific age range will be better.

Give a back button.

Give people a hit where they can click.

Give people a hit that they can scroll.

Sign out button/private code to open it.

User 2:

Can add a “quiz” section for the user to get a little gift.

Give people more topic choices on the education part/courses.

Really like the community idea.

User 3:

DIY section is very good.

Should give users a hit that they can go to any section that is under their age.

Will younger children are curious if they can not go to another section?

UX Design | User Research + Personas | Se)( App (Forum)

Design Idea

After research, I found it is important for the users to choose their age range in order to unlock the content that fits their age range. I listed the user in 2 different parts, children under 18 years old and parents. Parents have access to every part of the app. For the children part, I divided the content into 3 different parts: preschool (3-6 years old), primary school age (6-12), adolescence (12-18 years old). According to the research and interview, different age of children have different ways of accepting knowledge.

User Research

Survey:

 

 Interview:

 

 

 

“I will give my young daughter sex education in a metaphor way, like dad planted a seed in mom’s body, etc.”

“If there’s some parent-kid interactive play/offline classroom, I would like to go there first by myself to filter the activities.”

“The age classification is very essential.”

“I think prepositive sex education is necessary. I gave my son the sex education when he was very young, like 2-3 years old in a non-metaphor way. So when he gets older, he knows about sex, and will not try to find everywhere about sex education, because he knows it when he was very young.”

“I bought many comic books for my young daughter and son.”

“When I was pregnant with the younger brother, I tell my young daughter everything about pregnancy and having a baby. She thinks it is magical and I think showing her in the most direct way is very good sex education.”

“The idea is very meaningful because as a mother myself, I couldn’t find appropriate textbooks on the market for parents to give right sex education for the kids.”

 

Persona:

UX Design | Idea Board + Storyboard | Se)( App (Forum)

Class: User Experience Design

Creator: Yang Gao

Project Name: Se)( App (Forum)

Project Idea Board: 

The lack of sex education in China has led to many serious health issues and social problems. So for my UX Design project, I want to create a sex education app (forum) for children, teenagers and their parents in China. The goal of this app is fun, interactive and easy accepted, given people’s acceptability of sex education. Also, I don’t want the users to feel that they are taking a course using this app (forum), but  ‘learning’ while play.

When login into this app, the user can choose their age range and the app will generate the appropriate content. The content is divided in few parts for users to get the information, like comic books, animation/cartoon, interactive games(in terms of what kind of games, I’ll take Swift Playgrounds App, a game that you can learn coding while adjust/play the character, as a reference), interactive stories, speeches (TED, TEDx…), TV shows, volunteer community, etc.

Storyboard:

 

Animation | Final Project | Gao Yang

 

Title

A story of a blind cat

 

Screenshot

FullSizeRender 10

 

Link

 

A 1-2 sentence short description of your project

The animation is a story of a blind cat. It starts from summer when the little cat was born and cannot see. But it can see clearly in the end in spring.

 

 Credit to any collaborators and/or media sources

1.http://freemusicarchive.org/music/Tim_Evans/Live_at_WFMU_on_Burn_It_Down_with_Nate_K_1222017/Tim_Evans_1_Lights_That_Glow

  1. https://www.freesound.org/people/daandraait/sounds/249716/
  2. https://www.freesound.org/people/sagetyrtle/sounds/62488/
  3. https://www.freesound.org/people/Counter-gamer/sounds/213889/
  4. https://www.freesound.org/people/3bagbrew/sounds/95614/
  5. https://www.freesound.org/people/ShadyDave/sounds/262259/
  6. https://www.freesound.org/people/Corsica_S/sounds/178154/
  7. https://www.freesound.org/people/amholma/sounds/372181/
  8. https://www.youtube.com/watch?v=M_HTkxaTEO8
  9. https://www.youtube.com/watch?v=9o9Prx-V9s0
Link to your project development site/blog/moodboard

https://gy0225.tumblr.com/

(You can go to the process category to see how I made this animation. The ‘All about the cat’, ‘Spring’, ‘Summer’, ‘Autumn’ and ‘Winter’ categories are the material I found before starting the animation. )

A paragraph describing the development of your concept/story/idea

At first, I want to make an animation that is cute and I want my main character to be a cat. And then I enrich my story by enriching many plots—the cat was blind at the beginning, the cat can see in the end, etc. Also, I chose Adobe Illustrator and Adobe After Effect to make the animation since illustrator can make the style like an illustration. Wanting to indicate the time goes by, so I chose four seasons to make that happen—summer, autumn, winter and spring. Since in spring there’re a lot of flowers have come to bloom, which I can use to be the background of spring. The different things that happen to the cat can cause many interesting reactions.

A paragraph describing the materials/techniques/technology you used

I used AI and AE to make my animation. I used AI to draw the basic character. As my animation is cute style, so I draw everything very cute in AI. After that, I use AE to animate the character. AE is really powerful, even though I have used it for almost half semester, I still feel that I cannot get 10% of it. After Animation class, I still want to explain more in AE. In addition, AE can also draw some simple shape, so if the image is not that difficult, sometimes I chose to draw it in AE. Most drawings are by mouse and some of them are by sketchbook.

A paragraph describing what you learned from the process and how this could influence future work or projects (related to animation and/or other art/tech/design).

I am so glad that I take animation this semester with a fantastic professor. Animation really opens up a new door for me. I will keep explore After Effects for sure. And during this animation, I also want to learn something about design and how to harmonize color. I realize it is so nice to see comfortable drawings. In addition, I am also happy to study with lots of talent classmates, I can learn a lot of things from them.

Assistive Technology | Week 3 | Final Project | Gao Yang

For our final project, we are going to design a prototype base on the case study. I chose one of the case study👇
“73 year old man who has severe neuropathy and can’t feel his hands, feet, fingers or toes, just got into Words with Friends. He cannot simultaneously click and drag the mouse. He has to use one hand to hold down the button and the other hand to roll the track ball, to get the tile to move on the screen, which is very difficult.  This is his current mouse: https://www.amazon.com/Kensington-Expert-Wireless-Trackball-K72359WW/dp/B01936N73I/ref=sr_1_12?ie=UTF8&qid=1493239278&sr=8-12&keywords=computer+ball+mouse

 

Why I choose this one

Professor played a piece of video of this man and I saw clearly how inconvenient for him to use the mouse, so I want to design something that is more convenient and useful.

The tool we used

Makey Makey

The Process:

We decided to useMakey Makey to create a new mouse for him.

First of all, we studied howMakey Makey works. We search online for tutorials ofMakey Makey and found that it is easy to convert the mouse on the mac toMakey Makey mouse.

We watched the video again and again and got some important information:

  1. Even though the man cannot move his fingers and toes, he can move his arm and elbow like normal people, which we think can be used to interact withMakey Makey.
  2. The man was playing games. Analyzing some games, we found that some games need ‘left’, ‘right’, ‘up’, ‘down’ arrow keys, like 2048; some games need to move the mouse to different positions, like winmine.

So we had an idea that we want to make a big keyboard so that the old man can touch each key easily.

👇This is the outlook of our keyboard, each arrow key is very big so it is easy for the man to touch them by his elbow. The distance between each key is also big enough so that when he touch one key, he will not touch the other keys by mistake.

IMG_9413

(From Left to Right: Left Click, Left arrow, Up arrow, Down arrow, Right arrow, Right Click)

👇This is a bracelet the man can wear so that he can have access to the Makey Makey.

IMG_2546

👇Here’s how we connect the wires to the Makey Makey. This version of wire connection is for mouse moving computer games. If you want to play direction keys computer games, you can just simply move the wire to the arrow key.

IMG_9321

🔳We also change the speed of the mouse and keys on Mac, so that if the user moves his elbows a little bit slow, it doesn’t matter.

 

👇Here’s a video of how we use the Makey Makey. For better presentation, we change the size of the mouse.

 

Things we need to improve

1⃣️According to the user experience, we will improve the keyboard’s outlook. We want to satisfy two things: The user will not touch the keys by mistake and the keyboard is not that big so that he will not be tiring.

2⃣️ We also want to redesign the bracelet so that it can be light and comfortable for users to wear.

Conclusion

Doing a case study by ourselves is quite different from watching others’ achievement in the assistive technology area. We began to see and figure out what the user exactly need and what is the best user experience for them. Not only the comfort of the product, but also its appearance, price (even though we did not think about this aspect, but this should be considered in the future), etc. I am really happy to learn assistive technology and excited to see that we can actually solve a problem.

Assistive Technology | Week 3 | Response | Gao Yang

How to Make a Switch Adapted Toy

In this video, the girl made a big switch for the toy so that it can be pushed easily. After watching this video, I feel this is we can do to make some changes. Assistive technology is not something that is very far away from us but includes many types of stuff. The toy in the video can be used for children who cannot see.

For our case study, I think we can also find some inspiration in the video. The products we make do not need to be very fancy but can be easy and useful and focus on one aspect to make changes.

Identity meets ability

What I most interested in this chapter is Graham Pullin points out that nowadays, the boundaries between mainstream design and design for disability, universal design and design for disability are blurring, and I believe it will disappear in the end. Like the TED talk, we watched last time–Aimee Mullins treated her artificial limb as decoration, as a part of her body, like high heels to other women. In addition, she is so happy and proud that she can change her height and treasures her artificial limbs so much.

Disable people may think disability is a part of their identity because they are proud and do not want to hide who they are. They may also think disability is not a part of their identity because they think they have no differences with others. No matter which situation, the main concepts are the same. Disability is not something that they want to hide from others, but a common things that everyone can understand.

Since they have this kind of thoughts, the designers also want to design things that can satisfy both universal design and design for special needs. For example, they can design a game without looking for both visually impaired people and children whose parents want them not to play games on buses. The boundaries are blurring but we will sharpen the focus to pick a clever point to design.

Feeling meets testing

This article, the author points that the basic requirement to design. You must experience it before you design it, in which way you can confirm others to admit your design. It reminds me of the field trip to Cerecare Wellness Center, after experience their daily life, I have a sense of what they face everyday. It also provide a method to me for the following design: experience it first, then design it, otherwise you do not have the convincing product. Can you believe one can design a product for visually impaired people just by imaging how is their daily life? Definitely not. Experience is the voice.

Assistive Technology | Week 2 | Response | Gao Yang

New York Has a Great Subway, if You’re Not in a Wheelchair

In this article, Sasha Blair-Goldensohn, who is a disability advocate and lifelong New Yorker, found that there are many problems with New York’s subway. Sasha uses wheelchair himself and found that New York’s subway is not friendly with people with wheelchair. He points that ‘fewer than one in four stations can be used by people in wheelchairs when elevators are working — and they frequently are not’. He also pointed out that he started to realize this since his accident, so we can also infer that actually most of the people do not realize the needs of people with wheelchair. In addition, even if they notice that, they probably won’t take many actions. On the one hand, it is troublesome to make changes; on the other hand, it costs a lot if they make changes. However, for wheelchair users, parents with strollers, workers with handcarts and travelers with luggage, the small changes can make their life much easier.

Before Sasha got an accident, he does not realize the problem either, when he knew how wheelchairs users like, he began to realize so many conveniences the city gives him. It is common that we do not realize the problem, but after he raises it, we should begin to consider it seriously and think about making changes.

Are Colleges Doing Enough to Make Online Videos Accessible for the Blind?

At first, Tanya Roscorla asks the reader to ‘watch’ the video without seeing for one minute. I did it and only can get the background music. However, it is not a music appreciation class, when you open your eyes and have a look, you will find out that there are a lot of information in this video. However, like many other online courses, the videos contain more visual information than audio. I can understand that. Actually, visual information can catch people’s attention. If there are too many audio information, people may get bored of it, which is understandable. However, what if the audience is blind? A member of the project of the project team holds the view that they want to make sure every user has the same experience, which is more important. So we need to think about all the possibilities and solve them. For example, for blind people, we will add more description voice, for deaf people, we will add subtitle and sign, etc. Everyone has the same opportunity to get access of online recourses, we need to work on it to reduce the unfairness as much as possible.

Becky, Barbie’s friend who uses a wheelchair, was discontinued.

Actually, this is the article I love the most. Julia Franz uses an easily understood example to explain the situation of the environment and people with wheelchair. Barbie’s target costumers are young girls, what does it mean if discontinue Becky—a girl with a wheelchair? What will cause if they find out that instead of changing the environment, they get rid of Becky?

This is a bad example for young girls—only because Becky cannot fit the house, so we abandon her. Becky may be ignored by them in the end, however, that is also the attitude that they probably have to other people with disabilities. They will not pay much attention to them and forget them in the end.

However, think about that, what will happen if the young girls know that in order to have Becky, they change the Dream House, or they build a Becky-friendly house? They will suddenly have an awareness that, people with disabilities is the same as other like Becky is the same as Barbie. They will also get to know and learn what is a Becky-friendly house look like, what requirements need to be paid attention. For the target costumers who have the same situation with Becky, they will still be happy to see this kind of toys. Since they will know that What Barbie has, Becky has the same rights to have it.

In the God We Trust: A Brief Historical Review of Rehabilitation Practices

In this chapter, Marcia J.Scherer mainly talks about the rehabilitation Practices, which are a kind of assistive technology. I found that the development of technology has a strong connection with the history. For example, when there comes the WW1, many people may get hurts, so at that time people may have a big desire for assistive technology.

I also quite interested in person-focused efforts. Different disable people have different situations, disabilities, and causes. So for assistive technology, the designers need to know the specific need of each person, then he or she can design the most user-friendly product.

Assistive Technology | Week 2 | Field Trip and Chart | Gao Yang

Response to field trip

This Wednesday, we went to Cerecare Wellness Center to visit some children. Cerecare Wellness Center is for children who have cerebral palsy.

The center is well designed. When I went inside, I felt I am back to my kindergarten. The rooms are warm and bright, and the colors of it are beautiful as well. It looks has no differences between other kindergartens, however, it has many special designs in it to fit for special children. For example, it has devices for children to stand, to sit and to walk since they have no ability to do that by themselves. It has a massage room, has special chairs for kids to have dinner, etc. The center is user-friendly.

In addition, the kids there look really happy, which I think that’s the most important things for them. They introduce themselves bravely, tell us their hobbies and dreams. They also sang songs for us happily. Suddenly I felt actually the users’ feeling is more important the completeness of the technology. I remembered last class, we talked about sometimes the patient will not cooperate will the treatment, however, I believe if we put the users’ feeling at the very first place, the situation can change a lot.

After this trip, I have some new understanding of assistive technology. I think the Cerecare Wellness Center is also a kind of assistive technology and it works really well, which gives me an encouragement of what we will do.I also think this trip is really useful—we cannot just imagine how our users are, what kind of help they may want, instead, we should understand them, see how their daily lives are and what kind of help they need the most.

Chart 1

Screen Shot 2017-04-29 at 22.00.50

Chart 2

You can download the pdf and see👉 EverydayUseofTech_part2

 

Assistive Tech in The Laptop

I used Siri on my computer to help me to write an email. It is hard actually since it cannot get all the words exactly the same as you want (you need to pronounce the word clearly for Siri to understand). In addition, it cannot add emojis.

Screen Shot 2017-04-29 at 21.40.40