These are my slides:
My project is a First Person Shooter(FPS) Virtual Reality Game.
The historical background is a battle between China and Japan happened in 1933, Hebei Province, China.
I wanted to improve the FPS gamers’ interaction with the computer,
I also want my users to think about the meaning of a war.
“better experience, more immersive, not very necessary, too expensive”
“The general idea was achieved. Things I have to improve: Interaction of the character(climbing up, the walking function of the animals, etc), VR technology itself isn’t advanced enough. More plot I could put in.”
“Professor Christian Grewell, Professor Chen Jian, Harrison Chen, Free 3D and Michel Yan.”
Final Writing Assignment:
In Walter Benjamin’s art theories, observing art from a distance, and the unique approach to observe art gives this art piece “Aura”. That is to say, when one person travels to France and goes to Louvre Museum to see Mona Lisa, this particular way of approaching Mona Lisa gives it aura, and in this case, all the printed copies of Mona Lisa lose aura for not having this “distance” between them and the audiences. Art has to acquire the uniqueness to observe, and its distance with the audiences to obtain aura. There are many other ways he talked about how a reproduction can lose aura from the original piece, but we are only going to focus on these two reasons today.
Whether games could be art is still very debatable, but I think a VR game with beautiful interfaces and high immersive environment can make users feel the beauty of installation and human created art effects. When setting up a VR environment, the conditions of the room can impact the capacity of the headset greatly. For example, in the lab the some models I made look smaller and in my home they look bigger. I believe that in order to gain the best experience, I’l have to set all the environment by myself, and this makes my project irreproducible. I would say setting up the VR environment could be an analogue to an art curation, one player’s experience could be totally changed if the place changes, and this doesn’t happen to PC games, this is the unique experience my project brings.
Distance is also created by illuminating the reality and human created world. In my game, even though the users can see a human created world around them, and even touch, they can never feel the wind I installed, or smell the pine I “planted”. Their minds will constantly jump out and dive in. This creates a distance between the game and the user, it also helps my users to rethink about the historic background I embedded.