I really enjoyed working on this animation. I made animation according to sound and it was a bit difficult to check the timing and staff in Animate and listen to recordings on other computer in the same time. I guess in the future I will do animation first and then record sounds. You can hear the sounds in order: yawn, opening window, nailfile, throwing out trash in the trashcan, closing window.
I tried to work on the timing, and be as expressive as possible. Wanted to use photoshop as I haven’t really had chance to get to know this program well.
Making this animation was a big challenge for me as it required using advanced features of editing software I wasn’t familiar with as well as incorporating a new animation technique.
I kind of had the idea of what I wanted to do with the storyline of my animation but I wasn’t sure about the visuals for the story but while I was browsing tumblr I came accross an animation of a cat with live action integrated and I decided to use that for my own animation.
This week, I used Dragonframe to visualize the sound I recorded last week. By listening to the sounds for a while and analyze them, I found the sound of drinking the water is like sleeping, so I cut two sleeping bunnies as my main characters. I made the audio by adobe audition and put the video and the sound together by Final cut pro.
Here’s my project👇
Uploading to IMA server wasn’t quite working earlier so here’s a Google Drive link just in case: https://drive.google.com/open?id=0B_l-2uvigWiQcXhUa3FBLWJsNGc
uhhhhh I kind of wish I started with something else, but after getting used to Adobe Animation’s learning curve and starting with the little dog animation, I think pigeonholed myself into a more complicated animation than I actually wanted to do. I had to cut down audio, but still had to loop the animation to take up space.
The combination of still images and running animations are my way to see the sound in this project. For sound, I feel that there is a moment when we can hear it clearest and loudest, and at this moment, our minds are too attractive by the clearest moment. thus the image should be still.
As for the preparation for the sound and the fading out of the sound, the images can flows based on different sound properties. For example, the first sound in this animation ends very abrupt, so there is no necessary to create other visual effects for the ending. A blank screen is already the visualization for the ending of an abrupt sound. But for the last sound of firing street food, the ending sound is still gradually getting out of the mind, so the images should still be running.
I visualized my 5 sounds with Adobe Animate. Although it’s the first time I have used this software, I didn’t spend too much time getting familiar with it. Personally I prefer it to Photoshop, but one thing I found kind of annoying is that audio imported into the project loses quality. The quality becomes worse after the video is exported.
For my project, I drew all my frames. My piece consists of 5 sounds, 3 of them repeated to get length. I started out with key frames. After about halfway into the project, I realized I could just make cycles or loops. I could just make frames for the first hearing, then duplicate the slides for the repeated hearing. After I realized this, I would make anywhere from 5-20 frames then copy and repeat them. The first half of the animation took a really long time, but after I did lots of duplicating it got a little faster. I had a lot of fun making the animation. I did run into some troubles, though. TIME! I didn’t realize that a 400+ layer photoshop document would have to be exported as segments. So I exported as the sound segments – 5 in total. I then went into Premiere and started putting them all together only to realized my frames were now out of order. In Photoshop, I did a lot of duplicating slides meaning I had a ton of “Layer _____ copy ____ ” throughout, and sometimes where layer 200 would be, the layer title would read “Layer 78 copy 14” but layer 201 might be “Layer 101 copy 2”. This meant that alphabetically, they would be all out of order. So, when I tried to import into Premiere, all my slides were messed up. That meant I had to go in and put in each frame individually OR go into Photoshop, rename all the slides, export in segments, and finally import into Premiere all over again. It was an exhausting and frustrating process.
As of this moment (Monday 3:08pm) I do not have a finished piece. I will be working on it tonight to try to finish it. I do have a “still piece”, though. I have my sounds along with some of my visualizations put in for time you hear the sound (like what we did when we turned in our 5 sounds).
Here is my final project.
Title: Sound Visualization
I really enjoyed this project. The interaction between the sound and the visual animation impressed me a lot. Also, it is particularly interesting and fun to use the same small objects (which is just like the small pixels) to create bigger and more complex stuff.
So there is my Sound Visualizations project. Based on the five sounds I recorded last week, I used Adobe Animation to create five different scenes which can match those sounds. For the first scene, I drew five shapes and convert them to symbols so I don’t need to copy and paste them again and again. Then I created several blank frames and turned on the onion skinning. I changed their figures a little bit according to the last frame. Since I wanted to test every different functions in the Animation, I used the brush effects to drew these shapes. But it turned out that every time I want to change its position, it took such a long time to get into the right place and the whole software operated slower and slower. And this eventually became a painful experience, since for just one single frame I had to wait for several minutes and it took me a lot of time. So in the second scene I chose the most simple brush to draw those figures. And I found that there are some motions that have already been prepared for you inside the software itself so I didn’t have to manipulate it frame by frames. Then I found that when you added a motion to an object, you have to keep it the only object on one layer. And there are so many layers I created in the end that I have to gave them different tags of name to distinguish them. I think there might be a function in Animation to store a certain motion you created, but I didn’t find it. Also I am not sure there is function that allows you to design your own motions. There are still lots of things in Animation for me to explore.