Assignment 4a – Maria K

  • All animatronics have an audience. What is the main emotion you want to transmit to them?
  • Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?
  • How does the participatory design methodology work in your own animatronic project?
  • Are there artists or projects that influence your creation?

I will continue to work on my mop design. I want this mop to be anxious, obsessed about cleaning, a little bit angry. So everything that OCD brings with it. As discussed in class, I think it makes sense to create a stage for my mop, I will definitely need a bucket, so that my mop is not perceived as an animal or a different object.

For the design of the mop, I already have my mop set up for moving its mouth, I will need to add a stick behind and two arms, which will move spastically to represent the anxiety of the mop. What I am also thinking about right now is what material I should use for the sticks, so that they are not vey heavy, and what material should I use for the eyes and whether I want to have eyes at all.

There are no particular artists, that influence this project. It is just the emotion of obsession inspired me to create this mop. I am still looking into examples of mop-toys to draw in some ideas for my eyes issue.

sketch my mop

Animatronics Assignment 4a&4b: Final Project Proposal

Name: Jiayun Qu

Date: April 26

For my final project, I wanna make an animatronic version of Olaf – the snowman character in the Disney movie Frozen. I think it is super cute, and every time I see it I will recall the scenes in the movie and the happiness it brought to the audience.

Sketch of my project:

olaf

Belows are my answers to the questions:

  1. All animatronics have an audience. What is the main emotion you want to transmit to them?

For this project, I think the audience will mainly be the children as they are the ones who watch this disney movie most, but it can target at the adults as well. The main emotion I want to transmit to the audience is happiness. As I have mentioned above, Olaf is a very cute and kind character in the movie. The smile on its face can always light people up, and his kindness makes the freezing winter warm.

2. Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?

Since Olaf is an existing character, I think I will mostly base it on the original story. That is, he lives in Anna and Elsa’s castle and served as the representation of the innocent love between them. Once the audience see Olaf, they will soon realise the story behind. But I might develop on the character later, for example, to add more emotional elements to it, or give it another setting like put it in today’s world.

3. How does the participatory design methodology work in own animatronic project?

I think the feedback system that we are currently using is quite effective and I hope that we can still have this when we start to build our projects so that we can gain others’ opinions and make adjustments in time. Also, I will show it to my target audience, including the children and adults, to see whether my project is transmitting the emotions correctly.

4. Are there artists or projects that influence your creation?

I was brainstorming a lot of ideas before I confirmed this character. Since Froze is one of my favourite Disney movies and I was moved by the ending, the deeply impressed by Olaf the snowman, I think that other people may also have the similar thoughts towards it. Also, I went to Disneyland in LA last winter holiday and saw the Frozen show. The animatronics Olaf was greatly realistic like the following video:

 

Week 11: Assignment 4a: Final Project Initial Ideas – Yizhen(Bond) Luo (Animatronics)

  • All animatronics have an audience. What is the main emotion you want to transmit to them?

I  want to transmit to the audience the happiness and fun through my Final Project Figures.

  • Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?

I want to make a famous Disney figure Stitch, who comes from outer space and has a human friend called Yuna. Since this figure is so well-know, I don’t think it requires a define stage. However, my puppet’s movements and language will corresponds to the background of stitch.

  • How does the participatory design methodology work in own animatronic project?

The user will control the puppet through wii remote, which is the most direct user interaction. Also  I am thinking about maybe the user can trigger more movements by touching the puppet’s belly etc.

  • Are there artists or projects that influence your creation?

No. Personally I am a Stitch lover and I want to make it because I know its physical movements and personalities well.

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Assignment 4a & 4b: proposal for my final project.

Assignment 4a: 

Think about your final project and post answers to these three questions:

  • All animatronics have an audience. What is the main emotion you want to transmit to them?

For my final project, I would like to create a fish with legs. The audience of my animatronic fish are people who working very hard or people who lose their power to keep working. The emotion I would like to transmit is the spirit of work hard.

  • Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?

This is a fish that living in human world. He has a job in a company, he always been late for his work because he doesn’t has legs, he can’t run or take any vehicle to the company. He is very sad and one day he make a promise to a witch that he will work hard during all his life if the with can give him hands and legs. The witch accept it and gives him legs and hands. So our Mr.fish was so excited and work very hard in his whole life.

I think it would be more effective if I can put it on the scene of office.

  • How does the participatory design methodology work in own animatronic project?

I think the first thing I can do is to do some research about what will inspire the office worker to have power to work. Then, I would ask my peers to test it and give me some feedback. I could also show it to some office worker to collect the feedback to improve it.

  • Are there artists or projects that influence your creation?

Yes. I think the appearance of my animatronic from is based on a comedy character from Japan, this   is the image of it.

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This is the describe and the sketch of my project.

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Alicja’s Assignment 4b: Sketch

As I described in the previous post, I would like to make a penguin that can talk, close and open eyes and hopefully move the wings as well. My design is heavily inspired by Furbies, because I think the shape that these toys have (no separate head, just one body unit) would make its execution easier.

Here are my sketches:

PINGWIN1PINGWIN2  PINGWIN4 PINGWIN3

I think that through synchronizing the three actions of opening and closing the eyes, the moving of the mouth, and the spreading of the wings the penguin could showcase a range of emotions, from excitement and joy to sleepiness and boredom.

Alicja’s Animatronics Assignment 4a: Character

  1. All animatronics have an audience. What is the main emotion you want to transmit to them?
    I would like my character to simply bring joy and amuse the audience.
  2. Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?
    I would like to continue with the penguin theme, since I have already done so much in this direction. I want to keep it cute and child-like (similar to what I did in the animation assignment). My interaction inspiration is Furby and the way I played with it when I was younger.
    As it comes to the background story, I think it could be funny if the penguin was Argentine (the first and only time I saw penguins in their natural habitat was when I went to Ushuaia, South Argentina). To express such origin, the animal could talk about very “Argentine” things, like craving alfajores and dulce de leche, drinking mate, etc.
    At the same time though, I would like to keep a certain universality to my project, meaning that I would not want it to require a specific stage.
  3. How does the participatory design methodology work in own animatronic project?
    In order to make the process of bringing this character to life more participatory, I think I could ask my peers to user test it and give me feedback, as well as consult the opinions of fellows and professors as I am developing it.
  4. Are there artists or projects that influence your creation?
    Definitely the Pingu cartoon and Furby toy have been great influences.

Assignment 3C: Cellular Squirrel

The researcher’s intentions were to create an agent that could interact with humans socially and act as a mediator between humans and their cellular devices. Cellphones can be annoying and distracting; so instead, the researchers decided to create an animatronic squirrel/parrot/bunny that could socialize with the user and alert the user of incoming phone calls. The agent is also programmed to alert the user through gestures thus making incoming phone calls less intrusive.

Animatronics Assignment 3c: Intention of the researcher on the squirrel

Name: Jiayun Qu

Date: Apr 24th

The intention of the author is first to introduce and describe the physical embodiment in the form of stuffed animals. He also intended to have the embodies agents to interact socially with the users and people around. In order to have the squirrel move more naturally and realistically, they applied subtle physical movements and dual conversational capability to it.

Week 11: Assignment 4a: Final Project Initial Ideas

  • All animatronics have an audience. What is the main emotion you want to transmit to them?

I  would like to make my character as cute as possible, and transmit happiness to people. So my audiences are kids and those girls who are loving cute cartoons. The basic idea is to reform a toy. And I can get the material from Taobao:)

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Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?

I planned to make a cute crocodile who is from the mobile game: where is my water?

  • How does the participatory design methodology work in own animatronic project?

I am interested in keeping explore the last little project we did. With the movement of servo, people can control the facial expression of him.

  • Are there artists or projects that influence your creation?

My professor Rudy’s “facial robot” gave me very deep impression. I am thinking how I could make a character with these mechanism things: servos, gears…

Assignment a&b: Proposal for my final project

For my final project, I am planning on making a model of Mr. Potato Head. I am going to use foam or 3D print to create its body and then use the pingpong balls to make its eyes. I will also make the arms and ears by using cardboards. However, I am still deciding if I should make it talk or something so that it is more realistic to kids.IMG_0608

  • All animatronics have an audience. What is the main emotion you want to transmit to them?
    • This animatronics will be mainly for kids and children. That is also way I think it is better for me to make it talk otherwise it would be that fun and interesting. Based on the cartoon of Mr. Potato Head, he is always missing some parts of him. So I am thinking maybe make his eyes popping out or his beard with him saying something like “oh my eyes/beard”,”ouch”.
  • Your character lives in a world, has a personality and a story behind. Which one? Does it require a defined stage to be effective?
    • It has a story behind, which is the cartoon itself. I am trying to make it as close to the original story as possible so that when people who had watched the cartoon or played the toy before will feel familiar and related to my project.
  • How does the participatory design methodology work in your own animatronic project?
    • I think I will use the wii controller to control it so that the users can also use the controller when they want to try playing around with it. I am also thinking maybe adding the audio or some sensors to make it more realistic and also have more interactions with audiences.
  • Are there artists or projects that influence your creation?
    • I used to see many kids playing with Mr. Potato Head’s toy when I was in the States; however, they will get bored after maybe like 5 minutes. So I was wondering why not make it more interactive with kids, so that they will not get bored right after they play with it.