This is the walking loop I made today. The original size is too big for uploading so I save this smaller version for documentation.
One wired thing I want to mention before explaining my work is that exporting the file as a video, I found out that my hand appeared in a few frames, so I went back to DragonFrame to check out which frame I should redo, and I went through every frame but couldn’t find my hand in Dragonframe… I am feeling very confused right about this problem right now.
So I spent two hours making these legs. I looked up on line for medical graphic of what human legs should look like and then I draw them on these hard paper. I cut them off and then sewed every part together. I sewed one knee too tight that it couldn’t move very smoothly. Having this experience, I sewed other joint more loose.
The image of the old man is cut from a potato chips bag. I bought it from Familymart initially with two other different kinds of potato chips, planning to make a story about potato chip package story. But then I realised that for this kind of story, I may need more than three kinds of packages, so I changed my mind.
The vegetables and fruits in his arms were cut from a food magazine. I tried to glue them together with the man so that the position wouldn’t change too much every time I move the man.
Simulating the walking process is no easy job. I even got my friend took a video of me walking so that I could observe it more. But once I got on the working station, everything becomes harder. I find it hard to continue the work once I stop because I would forget where the next position of the legs should be. So this work require high concentration.
I redid it several times before I could finally use this one, although it is still not perfect yet. After several rounds of walking, I eventually found out some rules about walking, so the last step he took was better than better. (The one step before he fell off.)