For my photogrammetry project i decided to team up with marjorie and help each other out trying to reproduce our own heads! it was much more difficult than we thought it would be because with photogrammetry you have to tke pictures of the object in the exact same place each time in order to accurately read whatever it is that you are scanning. When it come to our heads it was very difficult to stay in a fixed position for enough time to get a full set of pictures around the whole surface of the head. Therefore we did not get the most accurate readings and our heads look pretty crazy! i tried to compensate the areas that where full of holes with another model of a brain inside my head. This skill is AWESOME and i definitely think it’s an amazing powerful tool for anyone that uses 3D in any type of work, the only setback is the price of the software and the amount of hardware it requires to get a design to render apart from that amazing tech!



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Blippar test

My blippar intervention was purely for fun there was no big intention behind it, but i learned a lot doing it specially the fact that it’s so easy to do something like this and can be so effective in really impressing others for various reasons from arts to advertisement it is such an amazing tool to have in your arsenal and definitely one that i will be using in the coming years of my life. Awesome app!! here is some pics of the animation that I made that i put on blippar.

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Game Design – Augmented Reality Storytelling

Game Design

Our game design is more similar to the intervention or AR experience than simply a game. We aim to point people’s direction to the exceptionally fast development of Shanghai.

We would like to invite the visitors of the 15th floor of the AB to use the AR technology to experience the Pudong 25 years ago.

We want to recreate the images and feelings that we would have while looking at Pudong from the similar perspective but back in time when most of the skyscrapers were just a concept in the architecture scrapbooks.

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One of the ideas is to use Tango for mapping the environment and display the virtual images accordingly. This approach, however, would have a limited application as it would not be accessible to those who are not in the possession of the device. One of the ways to fix this problem could be the usage of the QR codes that would be placed next to the windows this way nearly every smartphone user could be sent back in time to see how Pudong looked like before skyscrapers erupted.

BlipAR – Augmented Reality Storytelling


The intervention of blipAR is connected to the facilities initiative to convince people to use stairs and 1-6 elevators. I have created the intervention to scan the information on the wall that after tap would show the picture and redirect the people to the other part of the building to use the lower range elevators. I have received the code but there was an unidentified error that made my blip impossible to publish. I am attaching the screen shots below.

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Photogrammetry – Augmented Reality Storytelling


Because of my travel to Beijing connected to the admission process to the Tsinghua-MIT Global MBA programme I’ve skipped the lesson on the photogrammetry, therefore, it was a was a challenge from the very beginning. I’ve followed the tech template. I was taking pictures with an IMA’s Samsung Note 4. I’ve fixed the exposure and black and white balance. Placed the gift box upright and started to take pictures from different angles. I’ve taken 137 pictures altogether.

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I have imported the photos to the Agisoft – PhotoScanPro. the configuration took almost half an hour. There were over 17,000 points. I’ve tried to delete the unnecessary points and it was the first and main problem. I was unable to delete them and that stopped the progress of the project. I am not satisfied with the result since this is just a beginning and I wasn’t able to figure out how to progress one I wasn’t able to clear the picture and make it more clearly recognisable.

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I hope to see the learning assistant or GAF soon and move on with the project.

Game Design Document (Saphya + Nicole)

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We realized that the problem with the culture of online dating is that people are less likely to meet in person, which is an issue we hope to rectify through our app.

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A combination of Neopets and Tinder, users will match with each other based on common interests in their profiles, thus enacting an event where they must find and foster a pet.

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These rules are put in place to establish a serious minded relationship between two people. We want users to use our app as a means for physical interaction, not to prolong virtual discourse.

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Users can obtain resources in different places within the academic building to raise their pet. In the cafeteria one can scan for food; in the cafe one can scan for treats; and at any water cooler one can scan for water. The bare necessities. Users are also urged to visit their pet together every now and then to give their pet a love boost.

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Saphya, Photogrammetry “Elevator”


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For our assignment on photogrammetry, I took several photos of the service elevator and imported them into Agiscan. I was confused as to why the three-sixty rendered image was blotchy, missing the important details of the environment such as the reflection of light on the metal elevator doors and the area outside the window. Also, when exported, for some reason the 3d model lacked the textures I saw when viewing them in the photogrammetry software.
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Nonetheless, I wanted to see if I could somehow use what I ultimately ended up with, in my roller ball game. I imagined the elevator as a prop in a dystopian city, a product of a nuclear meltdown that destroyed civilization as we knew it. And, you (the roller ball) as a mouse navigating the ruins of the city. The combination of organic grass and artificial technology of the elevator indicates a cycle of repossession by mother nature, reclaiming her territory and emphasizing her natural superiority to manmade mechanisms.

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a small creature, a cockroach a mouse, you forgot about but in the end is the real hero of Earth

Final Project Idea (Daniela & Shawn)

Daniela and I are going to do a sniper game for our final projects.

For our initial idea, please see the slides here: Game Document

From the little discussion in class, we realize there are two directions to go and we have not decided which to pick.

  1. A location based AR game, with the scene settled.
  2. An AR real time fight game that two player play against each other.

Here are some videos found for inspiration:


Also here we found some tutorial for unity shooting game:


I was trying to photogrammetry a mac.

First try:


I don’t know why it is so blurred(I think it was the photo problem). 2 pictures are recognized in the wrong direction that makes it pretty messy. There are around 1 million cloud points. Since it’s so hard to delete all unrelated/wrong stuff. I decide to do a new one.

Second try:

I retake all the pictures with a better camera and more careful angle.



Yayyy! This time is much better with around half million cloud points(low). Directions are all good and the mac looks great.

Then I also tested the highest quality for alignment.


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The highest version has more than 2 million cloud points. Things are more neat and clean, but I don’t know why in the higher quality version the black and purple on the mac screen got deleted, as well as the silver frame.


  1. Good photo is so so so important for photogrammetry, with high quality and good angles!!!!
  2. Lighting and shadow do cause problems and hard to fix. Also if the product is reflective like mirror and iron, things get pretty complicated.
  3. This time I am making it more like a wall style just photo from the front and above. So curious about how it works with 360 degrees.
  4. Need to learn how to modify the product by deleting some dots. Also, want to know how to detect if angles can be better or need more photos to make it better.