I believe my facial reconstruction doesn’t look like me at all. But now at least I understand why we have to work with the least amount of polygons: the more I used, the weirder shape my face took. Probably I have to start all over this exercise again. Also, I couldn’t connect two different objects, the face and the ear.
Facial Sculpting: Animation assignment using Maya. I used geometric shapes and key frames to create the animation.
I first started with a couple shapes and a sphere in the middle as the focal point:
Then thought a character would be fun so I put in a couple more for a clown-like feel+added a camera:
I wanted the animation to focus on the head, so I had the head turn like a character display turntable, and all other animations centered: