The three little siblings


In the city of Shenzhen in China, where humans, robots, and cyborgs live together and build the city together, three young adolescents are kicked out of the house by their mother who tells them to go build their own houses and make a living. The three siblings then set off to live up to that challenge.

In this technodigital city, relationships and connections are very important, and one fuse broken or a wire disconnected can lead to dramatic damages to the peacefulness of the city. In this story, we’re not talking about hurricanes or tornadoes, but digital catastrophes: robots on rampage, corrupted computers, crazy cyborgs. Thus, the most important is to build a safe home, a secure space to protect yourselves from danger.

The three siblings end up building up houses next to each other, and with the rest of their savings left, they each invest into a proper security system for each of their homes.

The first sibling is a boy, and he is a video game lover. He does not like doing much and is lazy. Most of the time, he stays indoors playing video games, to the point where he does not have much interaction with anyone else, not even his siblings. The only interaction he has is with his computer. The funny story about him is that his hands and fingers are far too piggy big for his keyboard, but somehow, he still manages to be a pro-gamer. He is usually at home in pyjamas, which seem old and creased because he is lazy and has not done laundry. He is also slightly skinny because he forgets to eat when he is engrossed in his game. He is always worried and on guard, and this is due to the fact that he has been playing many violent and scary games, which cause him to be afraid that someone will get him from the back. His hair is messy and he wears round glasses that are overly big for his tired looking face. Due to his lack of interest in doing anything else than playing video games, and to save money, he decides to make a game that he programmed as the security code to his house.

The second sibling is a taller more muscular brother. This one is very intelligent and as soon as he set off in the world, he became a banker and married a rich woman. This brother only knows how to do numbers and calculations. Everything has to be objective and goal-oriented. He has a very logical way of approaching situations, and he can be quite intimidating. During his leisure time, he likes to play football, especially with the youngest toy-loving sibling. They play together every weekend, and this is why he always has a sunburn because he forgets to wear sunscreen. Because he is always focusing on calculating numbers on the screen all day, he has a frown and a permanent crease between his eyes. To cover up for this, he wear sunglasses indoors and outdoors, and last he is obsessed with everything green (partly why he loves playing football on the field). As he thinks that the most expensive security system would be the best option, and thus uses all of his savings to buy a multi-step security system. To enter his palace, one has to pass the face detection, fingerprint test and voice recognition security passwords.

Last but not least, the youngest sibling is a ball of energy. She is a short but very playful girl, who loves to have fun and jump around. She loves fairy tales, especially impersonating her favourite heroes. She makes up fantasies all the time. She is very likeable, has a lot of humour and a massive collection of toys and teddy bears at home. She has blond curly hair, hazel eyes, a warm smile and big eyes full of excitement. She will pick a fight with anybody who looks at her funny. For her house, she knows that nothing will protect her better than her best friend, Mr. Teddy. Therefore, before entering the house, you have to pass Mr Teddy’s test.

One day, the city goes into panic mode. A cyborg has gone savage, and has been on rampage entering and stealing from people’s homes and kidnapping children.

The cyborg arrives to the first house and knocks on the door. “Hey friend, let me in to play video games with you”. The video-game lover is so engrossed in his own game, and tells the cyborg to go away. The cyborg replies “I will solve your game in a second and come for you, your skills will be very valuable for the army of cyborgs I am building. The brother stop his game and watches as the cyborg enters the game space that he has created. If the cyborg beats him, then the house will be unlocked. In less than a minute, the cyborg has analysed all the moves possible, made all the calculations, and predicted all the possible moves of the game master, and within no time, the house is unlocked.

In panic, the brother leaves from a secret passage behind his television, and goes out from the back and runs to his brother’s house.

The cyborg now makes way towards the second brother’s house. “Guys, open the door and let me join your party.” The 2 brothers tell the cyborg to go away and that it is impossible to get past the most expensive security system in the world. The cyborg says “This expensive trash does not scare me, I want you guys to be part of my army, so I am coming”. The cyborg corrupts the security system’s facial recognition, and passes the test. Next, the cyborg analyses the area around the house using powerful infra-red, and localises the banker brother’s fingerprint on the leaf of a plant in the garden. With this, the cyborg passes the fingerprint test. Last, the cyborg recorded the conversation with the brothers and uses the banker brother’s voice to win the game, and the last test is passed. The house is unlocked.

Both brothers escape by climbing up the chimney and run to their little sister’s house.

The cyborg arrives to the sister’s house. In the sweetest voice, the cyborg says “let me in. Let me in to play”. The little girl replied, “Mr. Teddy will decide whether you are fit to play with us” and giggles away. The cyborg looks at Mr. Teddy and says “This is going to be easy, wait for me I am coming”. The cyborg looks at Mr. Teddy, analyses Mr. Teddy and tries to find anything with a code to pass but nothing. The cyborg searches the internet for things that people do with teddy bears, hugs it tightly and still nothing. The cyborg dissects Mr. Teddy trying to find a hidden code but still nothing. Frustrated, the cyborg destroys Mr. Teddy to try and vandalise the house, but still nothing happens, the house is still locked and more protected than ever by several other teddy bears.

The cyborg is surrounded with teddy bears, and cannot figure out how to break in. Using too much internet power to figure out how to enter the house, the cyborg’s cables are starting to loosen out and additionally, the cyborg forgot that going on the internet drains its power rapidly, therefore the cyborg is running out of battery and will die soon.

Ending 1:

The cyborg dies. The three siblings win the game and live happily ever after in the sister’s house.

Ending 2:

The cyborg asks the siblings for help and to “teach” the cyborg what was needed to pass the test. In the end, the siblings decide to help the cyborg and plug a charger on its back. They become friends and the siblings teach the cyborg to be good again. And they lived happily ever after as friends and family. End.

Note: To pass the sister’s test, one has to become a child again. One has to hug the teddy bear with care and make friends with the teddy bear and play with Mr. Teddy. The most simple of instincts: make-believe.

From the feedback from Marianne on Tuesday, we thought that there should be a characteristic to link the siblings together, so I thought that I could perhaps add pig – like characteristics to my characters (inspired by my classmates work).

This is a re-do of the child like character I created, but this time it is a girl.

One of the challenges that I encountered is that I cannot change things on my original files when I work on the Maclab computers because somehow Fuse won’t allow me to do changes even when I downloaded the fuse file.  Therefore, I am not sure yet how to keep my saved work as well as make my older saved characters work.

Overall, I am still thinking about the best approach and medium to translate my story into. I really liked the Interactive video piece by Coldplay, but I am not sure of the skills and tools to make something like this. I am also thinking of paper models and flipping story books. Still thinking about this.

Fairy Tales for the 21st Century| Asiya Gubaydullina| Characters

This week’s assignment was to create/interpret 3 characters from the story we worked on before. I decided to stay true to the plot but place the story into the 21st-century settings. I decided to work with Fuse in order to create characters. The very first one is Father Frost.

You can see that he is wearing mostly white clothes in order to represent frost/snow/ice. His face is a frown, he is intimidating.

Next is Dunya, the lazy bum. After the critique session, I changed her a bit to show how unfit she is for winter and how unprepared for cold she is. She’s got traditional hairstyle and red hair. Her face is a bit angry, corners of the mouth looking a bit down to show how unsatisfied with everything she is.

And the last is my MC. Contrary to Dunya, she’s prepared for winter, her face is flushed and she has white hair and clothes as a connection to Father Frost. You can see that she also has blue eyes, the color of winter.


Character Development Cha Mi Kim

I decided to reverse the characters of my story: instead of two children, I have two baby tigers getting chased by a hunter. For the character setup, I developed the mom and the two baby tigers. I wanted to still have Korean elements in tact, so I used a traditional Korean color palette for each character. I also wanted the animation to look like a flat paper-like feel, so I used low-poly/geo shapes for the models. I haven’t decided whether I wanted to use vector or 3D versions.

Two babies: bright, short and pudgy. Sharp eyes to make them look stubborn. More traditional-tiger like colors. Jumpy but clumsy.

Mom: dark, deep colors. Tall, and lean w long legs and tail. Graceful but stern.

Hunter: (will come soon) Greedy and very tall. Thick build. No specific features–average looking man.

Assignment 4: Response to The Uses of Enchantment (Part 1)

Honestly speaking, I more and more would like to regard this book as a psychology-related book since Bettleheim focuses more on fairy tale’s impact on children’s psychological education. After reading this chapter, the only word that made a deep impression on me was “constraints”. Personally, constraints come from both texts and illustrations.

With no doubts, children are one of the most imaginative groups of people in the world. But lacking the experience and understanding of the external environment, they are more easily to trust everything they see or that are told by any of the others, and take them in every aspect. For example, in most of the fairy tales/fables/legends/mythology, we were told the sun rises from the east and sets down to the west which is apparently true from our observation as kids, however, there’s no a word in these children’s literature telling us that this is just an illusion — the sun actually never rises and goes down, and there’s no sun’s home at the back of the mountains or the end of the seas. But could we say fairy tales are not good for children’s understanding of this world? The answer is absolutely no. If the stories don’t tell them the sun comes out to work and goes back home every day, would it be more appropriate to tell them that the fact is heliocentrism? Basically, the point of letting them read more fairy tales than scientific articles is to let them understand this society and the world in a more approachable way. Similarly, almost every character of fairy tales and fables is at the same age of themselves or animals they like and see every day. As you know, this is because such characters are more similar to whom they imagine/hope themselves as. In such situation, children will be easily attracted and start to think what would they do if they are these characters, which I think is really important to how children perceive this world. Though I’d love to call this way as the constraint of the text, this is still a good way to guide children to a clear direction of cognition. 

The other constraint comes from illustration. What I talking about is how this influences children’s consciousness development. As what I mentioned before, children are at a climax of the capability of imagination. When they read a sentence with a relatively detailed description, they will begin to think what exact a person this sentence describes, they then will image, for example, a girl with much cinder on her maid outfit and her rough skin. However, if what the illustration images is a girl in a colorful apron, and with a bunch of blond hair spread on her back, these children will then regard this girl as the one and only Cinderella instead of the one with rough skin. Children will be restricted to image a person in their own understanding of words. Can I say this is definitely not constructive to children’s building their capability of transferring words into images? The answer is still no. When they have problem understanding plots or characters, parents’ interpretations are not that good, but illustrations are. They help children to acquire the highlighted information in the speediest way, which is good for their capacity of generalization.

Response to Bettelheim chapters (Intro and Part 1) _by Sunny Pu


Before reading this article, I have never thought fairy tales as so important to a child’s mental and psychological growth. I feel lucky that I read this, so that I can carefully watch my words when I tell fairy tales to the next generation. The way that storyteller structure the story and characters deal with conflicts in fairy tales, set up an example for children to perceive the world and gradually find out the meaning of their life.

Fairy tales start “where the children really is in his psychological and emotional being”. Children are self-centered, unconscious of the massive and complicated cases surrounding him. In this way, fairy tales become the first source that simulate a situation in a preset environment, which is the prototype of our society. And it is comprehensible to children, because the characters and circumstances are simplified and polarized, and the rewards and punishments give children a clear sense of what is right and what is wrong. Fairy tales also become a force that pull children out of their own little world, and put them straight into a situation where they need to deal with it, make choices and changes, and to face to “existential predicaments”.

Character development ~ 3 Little pigs

I started the assignment by imagining how I wanted my main characters and ‘bad guy’ to look like, and decide their characteristics based on how well they would be able to protect their houses when attacked by the robot.

I am not quite sure yet of the order of the action, but my three characters are as follows:

The childlike brother:

He is very playful and only likes to have fun and play around. This one loves fairy tales – especially impersonating the characters. He likes pretending being in a fantasy (make-believe). He is likeable, has a lot of humour and has a massive collection of toys and teddy bears at home. He would probably love to have a toy as his house keeper. He has a baby face, blond curly hair, hazelnut eyes, a warm smile, big eyes full of excitement. He is fairly muscular because he loves to bounce and run around. He also likes eating chocolate. 

The Banker – funny and serious

This brother only knows how to do numbers, calculations, everything has to be objective and goal-oriented. He works at a bank, knows how to make money, and is intimidating. However, he has a serious face but a warm smile. He likes to play foot ball especially with the toy-loving brother. They play together every weekend. This is how he always has a sunburn and darker skin tone, and is pretty athletic. Because he is always focusing on calculating numbers on the screen all day, he has a frown and a permanent crease between his eyes. He wear sunglasses everywhere indoors and outdoors (i forgot to add this to the character). And he is obsessed with green things. 


The Video-game player

He is in love with plying video games to the point where he does not have much interaction with anyone else (even his brothers) apart from his computer. The funny aspect is that all brothers have big hands and fingers so his hands are too big for his keyboard, but he still manages to be a pro-gamer. He is usually at home in pyjamas which seem old and creased because he hasn’t showered for a while. He is also slightly skinny because he forgets to eat when he is engrossed in his game. He is always worried and on guard, and this is due to the fact that he has been playing many violent and scary games, which cause him to be afraid that someone will get him from the back. His hair is messy and he wears round glasses that are overly big for his tired looking face. 


Link to obj folder:

The robot:

I am debating between a cute little innocent robot to play on the contrast that “don’t let yourself be fooled by appearances”, but I am also considering the idea of a cyborg, mentioned in class last week.

Three Characters: 12 Dancing Princesses Reimagined

Revision of story:

After last week’s presentation, I decided to rework my story again. This time, it follows closer to the original plot, just with a different setting.


Instead of 12 young, beautiful sisters, there will be twelve elderly women in a senior citizen’s home. The person who will solve the mystery (in place of the young man) will be a nurse that works there. Instead of the old lady who helps the young man, there is a crazy old man who needs help facetiming his granddaughter. When the nurse tells him, he gives the nurse a hint about how to solve the mystery. In this version, the old ladies don’t drug the nurse. Instead, they knit her a blanket so soft and comfortable, that she instantly falls asleep whenever she uses it. I think the mystery is going be why the old women are always covered in sugar and cinnamon. One of their relatives comes to visit, and asks the nurse to find out. The nurse heeds the man’s advice, does not wear the blanket the ladies knitted for her, and follows them into a magical land of baked goods. There, they first pass trees with flowers of fondant. Next, they pass through a patch of forest that rains sprinkles. Finally, they reach the churro castle, where they boogie and bingo the night away in a cinnamon sugar paradise. The nurse collects a fondant flower, sprinkles, and finally a bingo chip made of churro dough to present to the relative. I haven’t quite figured out what the reward that the relative gives the nurse will be yet.

Sara: A young nurse who has just started working at the nursing home. She is eager to learn new things and curious, but is not sure what to expect at her new job. When approached by one of the resident’s relatives to solve the mystery of the sugar and cinnamon-coated elderly women, she is both confused and intrigued.



Paul: Paul is an elderly fellow who has resided at the senior citizen’s home for quite some time. His hobbies include whispering to the plants and conjuring up ideas about the other residents at the home. He is considered an outsider, and has no close relations with any of the other residents. (I might have to make him look a little crazier)


Rosa: Rosa has been a resident at the senior citizen’s home for a few months now. She is the social butterfly of the home, and has a close-knit group of twelve other residents. In her free time, she knits mysterious objects with her special wool, and entertains visits from her daughter who can never figure out why she is covered head to toe in small grains of sugar and cinnamon. When some of the other residents comb their hair, dandruff flakes fall onto their shoulders. For Rosa and her friends, sugar falls from her luscious silver locks when her hair is combed.





Assignment 5: Story + Characters


Possible styles:

Video link1

Video link2


Story Re-edited

Once upon a time on a remote tropical island there lay a secret subterranean prison where only the most dangerous people were held. Sentenced to life in isolation there was too much free time and too little hope. Kept in the dark, isolated and deprived- one could only count to distract themself before getting lost in their own mind.

It was a place that held no mercy but in turn received none when a storm ripped through the island, creating much devastation in its path. Prior to its destruction, the guards and those who controlled it escaped- leaving the inmates locked to their fate. In the storms wake, many inmates welcomed death, worn down by solitude, however, there are few who despite what they endured still clung onto the hope of freedom.

When the dust settled we encounter our 3 survivors. Banding together in hopes to better their chance of survival they attempt to navigate the destroyed subterranean maze of a prison. Leaving the courtyard where they first met. Collectively deciding to go up the stairs hoping it would lead to a way out. It was only in a matter of minutes when they stumble onto their first obstacle- a locked door made of metal bars.

Survivor 1: I guess we should go back, maybe there is another way out

Survivor 2: I can easily break the door down

Survivor 1: What if it leads to a dead end?

Survivor 2: *Shattering the metal bars, opening the door*

The 3 survivors continue up the caves without talking, having only the sound of footsteps and heavy breathing speak for itself. Eventually arriving at a T intersection:

Survivor 3: I believe we should go left, it is known that most people turn right intuitively and so I would bet they planned the floor designs to play onto that.

Survivor 2: Sure.

Survivor 1: But the right looks less damaged

Survivor 3: Trust me, I am right  *walks left*

Survivor 2 follows with survivor 1 hesitantly looking to the right but decided to follow behind.

up and down, round and round the hallway went, climbing through rubble- deeper and deeper they went.

Survivor 1: It has been a while, maybe we should head back

Survivor 2: We came this far, why turn back now?

Survivor 3: best chance we have is to stay together and its 2 in favor at this point

continuing down further the group notices a massive metal door broken on the right side, looking inside they found a man bound to the wall.

Monster: well well well, are you going to help me get out or not? I can take you guys to freedom if you do. I know you are there, I can hear you breathing heavily.

Survivor 3: Highly unlikely that you know the way out, even I couldn’t memorize the path down.

Survivor 1: What if he does know the way out?

Survivor 3: A person who is confined like this is only trouble, for the sake of everyone else he should stay in here.

Survivor 2: I know me, and I know both of you a little; him- I don’t like

Survivor 1: So you both are willing to leave him here to die?

Survivor 3: No, we are leaving him here with the same chance that someone else stumbles on to find him.

Survivor 1: That doesn’t make sense, and what if they free him?

Monster: High and mighty aren’t we survivor 2 and 3, I like you Survivor 1; free me and I will save you- as for you two…I’ll be coming for you.

Survivor 3: One who gives threats is ultimately the one who lacks intelligence and is someone not to be trusted.

Survivor 2: Good luck, we won’t be easy to get. *Survivor 2 and 3 leave*

Monster: Why do you follow those two, I can see you aren’t the same as them. help me now or regret it later for I will take my revenge.

*Survivor 1 runs after the other two as he hears a crackling laugh in the background.*

Survivor 3: contemplating is fine, but think things through before you speak

Survivor 2: once you choose a path do not second guess yourself for it does nothing but weaken your conviction.

Survivor 1 walked behind confused and scared for his decisions so far. He decided to make his own choice should the next time arise. Arriving now at a split into the cave it was clear one was  blocked but there was light some making its way through the cracks:

Survivor 2: I am pretty sure if we move the rocks on the right it will lead to the exit, I believe I remember this area when I first visited this place.

Survivor 1: You were here and remembered this entire time?

Survivor 2: I am ranger for the army, I was placed in here because I got on the wrong side of the wrong person….also it was smart thinking on survivor 3’s part, that other guy was bad business having been placed in that cell.

Survivor 3: Thanks but I think we should go left again, there might be an easier way out and it will save our energy.

Survivor 1: Why do we not go back?

Survivor 2: I am going this way, follow me or not- it won’t make a difference

Survivor 3: I am going the other way, I guess this is a farewell, see you on the flip side

Survivor 1: I will go with you survivor 3.

*as survivor 2 starts clearing out a path while the others take a left again* After several minutes they are getting deeper and deeper it seems

Survivor 1: Why is it getting cold?

Survivor 3: I thought the best way to get off this island is to find the sewer which will lead to the sea and so we needed to go down.

Survivor 1: why didn’t you tell us- me in the first place I thought we were finding the front way out?

Survivor 3: You think they left the front doors open when they left? Anyways if you wanted to find the front way out, didn’t survivor 2 just tell you about it?

Survivor 1: Well.. you never know if he actually remembered, why do you think the sewer is the best way?

Survivor 3: I am a spy, I am use to doing this sort of stuff

Survivor 1: I am not fond of small smelly dark holes, I won’t go that way.

Survivor 3: well this is the way I am going, it is the best chance I know of-  Good luck with figuring your way out.

Survivor 1 leaves without a word, back tracking his way to survivor 2 who disappeared. Looking into the hole that was cleared out, it was again a small hole in which looked like it could cave in at any time. Afraid once again survivor 1 heads to the strapped man where he cannot help but peer in.

Monster: well well well, are you going to help me get out or not? I can take you to freedom if you do. I can smell you hiding behind the wall.

Survivor 1: Why are you strapped to the wall?

Monster: Well I am a prison guard, some of the other escapee’s tied me up and escaped. I know the way out and I am willing to help if you help me… however, why are YOU in here?

Survivor 1: I did nothing, I am not sure why I am in here.

Monster: you don’t have to lie to me, we are all in here for some reason, I won’t judge you for your sin- everyone has done something wrong.

Survivor 1: No, I have done nothing wrong!

Monster: now now, just because you did something horrible doesn’t make you a bad person.

Survivor 1: If I free you, will you show me the way

Monster: You left me once and now expect me to trust you now? Where are the other two- did they leave you behind?


Ending in progress


Stranger 1:

Stranger 2:







Response to the Philip Pullman’s piece _by Sunny Pu

Pullman’s article makes an interesting point on how the fairy tales become “stories”, and he distinguishes fairy tales clearly from the text: “Fairy tale is not a text.” It is not easy for a writer to come up with the idea since what he does is to play with words, to rely on the literal potentials of the text. Words make up a text, and all these become his weapon. However, Pullman jumps out of the domain of the literary presentation, and concentrate on the deep inside – the information conveyed through storytelling, and the imagination triggered from storytelling. The storytelling is an art performance, you sing it, dance it, write it, draw it and so on. It doesn’t have to be in text, the means are always mobile and magnetic. What’s more, it is not limited to the beginning status, the performer can add on to it and even alter it, depending on what he/she perceives from the original story, and how his/her cultural surround plays the role. “The fairy tale is in a perpetual state of becoming and alteration.”

In her article Phillip Pullman’s Twice Told Tales”, Maria Tatar comments on Pullman’s works as “completely at home in the velvety beauty and honor of the tales.” I like the words that she choose because fairy tales are the thing that looks simple and straightforward, but cannot be iterated if the story isn’t sheer enough that, in the end, leaves the work of understanding messages and decoding morals entirely up to us. And the path of finding lessons and inspiration through fairy tales, it’s the perpetual imagination.

*Plus: I never read Pullman’s work before, but now I think there is a moment of start. 🙂