Final Project: Emperor’s New Clothes

My final project was based on the classic fairy tale from Hans Christian Andersen. Here’s the link to the original story: http://www.andersen.sdu.dk/vaerk/hersholt/TheEmperorsNewClothes_e.html

The modification I did to the story was changing the sequence of the two major events that happened at the end of the story, the crowds praising the clothes, and the child pointing out that the emperor was actually wearing nothing at all. The message behind the story now is about it’s better if you talk less.

The initial inspiration on this modification was the issue of speech freedom in China. Not just China but I’m pretty sure that all governments over the world are constraining people freedom of speech. It only differs in its degree. Like in the original story from Andersen, the king wanted this clothes because he wanted to tell the people that are not suitable for their position/ people that are stupid. It’s for the good sake of his own country. In my modification, the minister chooses not to tell the truth because he wants to stable the govern. It appears to him that it’s better to have a not-so-smart king than the events (revolution, chaos, and etc.) that’s gonna arise if the public realized that. The king and the minister’s deeds all come from a good original intention (the courtier is just selfish and don’t care about the future of the country).

However, when it comes to the public, most of them don’t dare to speak up. Those who dare to speak up, just like the little child, are “taken away” for the “good sake” of the country. You don’t have to solve a problem if there’s no problem.

Yet, it still comes back to the problem, to what degree can a government control over people’s freedom of speech? No more social media or search engine form the capitalist society. No one is allowed to oppose the rightful government. Everyone is only allowed to praise the ruler. Indeed, the government will live happily ever after.

 

Here’s the original storyboard I made for the animation, However, it turns out to be that I’m not going to make it clear about the two storylines that I proposed. I go ahead and deleted the “real world” line and kept only the paper puppet part.

 

I hand drew all the characters on Photoshop and used copyright free images for the background and the group of crowds.

Then I printed them on 300g A3 paper with the school printer and hand cut them. I used blue tacks to stick the paper doll on a bamboo stick so that I can film and animate them. All footages were taken by the Panasonic w850/w870 camera from the library. It has a really close minimum focus range and works really well if the video is the only thing that you require.

Fairy Tale Project

STORY

Set up:

The fairy tale I chose is a Korean origin story, and I modified it by reversing the characters of my story: instead of the two children getting chased by the tiger, the biggest and scariest threat at the time, I had two tigers getting chased by a hunter, the biggest and scariest threat of our time. To keep the Korean elements in tact, I used traditional Korean palettes for each character, and to give my animation a story book/paper feel, I used low poly/geo shapes for the models.

Development:

Initially, I had four characters. Two tigers as the protagonist, the mother to set up the scene, and the hunter as the antagonist. However, when I started modeling and story boarding, I found it was going to be a lot more work than I anticipated, so I cut out all the non-essentials. I got rid of the mother completely, and decided to indicate the hunter’s presence only with bullets and gun sounds. I also cut down a lot of scenes from my initial story board to simplify the overall story and the number of animations I has to make.

Making:

I realized it didn’t make sense to have sun and moon like lights if they were going to turn into the sun and the moon at the end of the story, so I created an environment with non-realistic skyscapes. I kept the overall texture and color theme when creating the environment.

STORYBOARD

Notes:

During the final critique, Sarah mentioned parallel shots for the beginning and ending scenes to show the closeness of the tigers, which I really liked, so I changed my camera angle to first show the tigers playing in a circle very close to each other, and kept the last scene of the distant sun and moon. At first, I will have the title page with the words “Sun and Moon” and fade it out to have the second “o” of “moon” turn into the position the tigers are playing.

As mentioned in class, please disregard the weird positions of the models (I couldn’t fix the glitch at the time). Also, some grass are floating in the screenshots, but all of that is fixed.

*The yellow line is the camera path, red and blue lines are the tiger paths, with blue being the one that trips*

Sound:

There will be music, fast and slow (ominous, etc) depending on the situation. Will also add bullet sound effects for when they hear the sound and stop, and as they run. It’ll fade out to indicate they are moving further and further away from danger as they move up with the rope. No dialogue.

Animations:

Here are the playblasts to the animations that are needed (they will be looped as needed):

Run Trip Walk UpRope LiftTurn

Set Up:

Story: 

**ropes that didn’t show up for the screenshots the other night:

Because I have the paths and animations done, I just need to layer the animations into the characters (fix a couple in between frames as needed) and render.

MOVING FORWARD

I definitely plan on rendering it out in full, then adding in the title page, credits, and sound post production in After Effects (will keep you posted).

THOUGHTS

I really enjoyed going through this class because it took me through the entire process from coming up with a story to producing a product. Being forced to question these stories and really taking them apart was something that I had to learn to do, because I was so worried about “ruining the original story.” And although I either changed or heavily simplified most of the elements, I feel like we can still quite obviously see the remnants of the original story. I really like that my current animation can be traced back to the original, but also be a different enough of a story to be called its own.

Story boarding was another thing I’ve never done, and I realized I overlooked so many frames and scene changes. I first thought it was going to be 6-8 panels but it was a lot more, and I am still at 24 panels after cutting it off by a lot. I had to question the distance and placement of the characters in each shot and why, and having to visualize and actualize it on paper helped out a lot. I decided to lower the camera to level it with the tigers for a sense of vulnerability, and kept it to be in “one shot,” so it feels like you are really following them, instead of it having multiple points of views or jump cuts.

Taking out the hunter and only alluding to him with sound and bullets was something that took me a long time to do, but I also like the idea of not having to literally show everything that is happening to the viewer. I wanted the character to be vague and general so I had it modeled without much of a face/characteristics, but I think leaving it to the viewer has a stronger effect (and less for me to animate).

 

Final Project: Ida’s Flower _by Sunny Pu

The original story and adapted version: http://ima.nyu.sh/documentation/2017/09/12/little-idas-flowers-an-adapted-version/

Character design: http://ima.nyu.sh/documentation/2017/09/19/character-design-_by-sunny-pu/

I drew all the characters in photoshops, and they are silhouettes. The aesthetic looks clean and I like it really much. Most of the animation is made in After Effects using the puppet tool. They were not hard but quite time-consuming. And I had to think about how the shape of the object that the projection will go on affects the characters movements. Then, the animation of transformation was hand drawn. I recorded a piece of ballet dance and opened the video in Photoshop and then rotoscoped the dancer’s movement.

Animation footages: https://drive.google.com/open?id=0B5CgU5x_OVEoYTlMY3dxaGRPWDA

After the animations were done, I started to do projection mapping. I chose to project upon the objects that we see and use every day, like the wall, the door, and the chair, etc, to let people imagine and catch a sense of magic and fantasy from the realistic world. I recorded the projection process and edit the clips together. I hope you can get the idea of narration from the editing. The video has exceeded the size limit of the documentation blog, so I uploaded it to the google drive: https://drive.google.com/file/d/0B5CgU5x_OVEodFNyY20tTnNTbVk/view?usp=sharing. Some spots work good with the animation, it really makes the 2D animation dimensional.

Besides the projection I did in the first draft, I have some new clips here: https://drive.google.com/open?id=0B5CgU5x_OVEoaUVPcWk0RjloTEU

I met a couple of issues during projection. Among them, lighting is the biggest one. I projected in the common space inside our dorm at night. When projecting, I could either turn the light on or off. If I projected with the lights on, the ambient lights were brighter than the projector’s light, which made the color of animations very pale; however, if I turned off the lights, the animations looked bright but the objects that were projected upon became hard to see.

I projected the flowers on the wall above a hook. You could see the flowers, but since the ambient lights were turned off, it was really hard to see the hook…

The same problem here: There is actually an AC pipe and I tried to let the flowers jump on the pipe, but seldom people noticed the pipe because it was too dark…

I did this projection in the daytime. I wish to let them poke their head out from the back of the curtain. But as you can see, the curtain is not thick enough to cover the nature lights from the outside. So the color of three characters looked pale and has a translucent feeling. lol

The Three Little Peeps

Link to Fairy Tale: https://drive.google.com/a/nyu.edu/file/d/0B1dCW_EJYJpsaXpybW5FY2lQNDQ/view?usp=sharing

Idea

The fairy tale that I chose to work with was The Three Little Pigs because my father used to tell me and my siblings the story when we were young. I would always remember how he would tell it to us and imitate the whooshing sounds with his mouth. One funny aspect for me to go back to the fairy tale was to look at it again and explain it in English, because at home we speak french and so the story was told to me in French.

From this fairy tale, I re-imagined my own which was about three siblings, which I decided to name “The Three Little Peeps” because it was close to the original name of the tale, and these three little peeps were living in the city of Shenzhen in China. The three little peeps were to build their own house security system in order to protect themselves. In my story, a robot turns evil and wants to build an army of robots by kidnapping children. The robot goes to each little peep’s home. The robot manages to break into the first two houses but at the third, he gets stopped by Mr. Teddy. The robot, who does not have the emotions or imagination that humans have, does not know that a Teddy bear needs love and to be treated like a friend, thus is not able to pass this challenge. Eventually, the robot runs out of batteries and is dying. The Three Little Peeps decide to save the robot and to make little robot a good robot again by replacing its bad parts with the rest of Mr. Teddy. And they lived happily ever after.

Process

To make my fairy tale, I made use of Fuse for the creation of my characters. I attributed them more pig-like characteristics in their faces and the proportions of their hands and feet so that it could unify the three siblings together as well as reflect the original story.

For the other props and backgrounds, I hand-drew most of my assets, and a few of them I looked at city backgrounds on the internet and corrected them to the way I wanted to using Photoshop. This took a lot of time to draw and then colouring using colouring pencils, but I believe that this captured a bit of my own aesthetics and things that I enjoy doing. I think that through this project, I really wanted to explore new types of technology and this is why I also did a lot of work in software rather than doing everything manually using my hands.

For this project, I saved my characters from Fuse to the CC library (which was also a long story to be able to use it) and then imported the characters in Photoshop in order to animate them. From there I exported and imported back into Aftereffects to create the animations. It was my first time working in Aftereffects and trying to do animation, so I tried my best to learn the software as I was going along with the project.

After creating multiple compositions in Aftereffects of the different scenes, I then exported everything again into Adobe Premiere to be able to combine the clips to make my movie and add story titles. Now that I am writing about the project, I realise that I had many different types of assets and was working transitioning between many software.

Work in progress

We started off boiling down our stories to a few situations, and making a story board.

For many of my assets, especially the hand drawn ones, I had to use Photoshop in order to separate them into many layers to be able to animate the parts that I wanted. For example, here are a few shots of the different teddy bear parts I took apart from my original drawing in photoshop – which I then animated for the scene where the robot tears apart Mr. Teddy.

What I enjoyed the most in the process of making my work were the photoshop animations of my characters, because some of them just made me laugh. For instance, the bend over animation:

As I was making initial progress on my work, Marianne had suggested to me to add some animations to my own drawings so that it would fit with my 3D elements in the piece, and not look ‘flat’. I started out by animating the smoke in the house that I made as well as the backgrounds changing with the time of the day. I also animated my “Game Over” scene so that it could flash and be more alive. Those were one of the first steps I took in using Aftereffects animation. I had first separated the layers in my drawing in Photoshop and added the animation part in Aftereffects.

Progression in Aftereffects of my work flow and adding compositions:

Challenges

One of the main challenges that I faced was time, because it demanded a lot of time to work in all the different mediums that I used. But as I was also not familiar with the software, it took me some time to research more into using them as well invest time into making use of them. I did really like the fact that I was allowed to explore a new medium and challenge myself in this way. I do think that I learnt a lot by doing, and applying the things learnt during class demo, and I hope to be able to make more things using these programs in the future!

A challenge was that sometimes I forgot to save my work in aftereffects, and when the program stopped responding at times, it made me really sad, especially at the start ~ this is also why I have so many versions of the compositions and the progressions as shown above because I then started ‘save as’ to keep old versions as well as new versions.

Another challenge that I had was using Photoshop to place animations on my Fuse characters. For some reason, Photoshop was really slow to playback the animated characters, and so I found that what was easiest was just to export the short movies in order to watch the animations afterwards and see whether I liked them or not, and start again.

As much as I thought it was challenging to work with all my different assets, it was interesting for me to see the progress that I was making, and how I could turn simple drawings into 3D objects and animated beings that could interact with other 3D objects. I think that the amazing amount of possibilities that one is able to do with technology is impressive.

Improvements

Moving forward with this fairy tale project, I definitely think that there is a lot of room to play with sound effects and integrate the sound more smoothly to the entire piece. I think that voice over would also be nice in the story-telling parts (reading out the text). One part that could definitely be expanded on is the introduction of the characters and their security system, because I only had them in the building stage, but I definitely would like to draw more assets and include scenes where each one’s security system is more visible, especially for the character who has the all-in-one face, fingerprint and voice recognition system. In that way, I do also want to have another scene rather than the “game over” for that particular character.

Another supplement that I would like to add to my fairy tale would be the movement of the camera, because at the moment it is static shots, but I want to be able to play with where the camera is positioned to capture my scenes differently and change the perspective from which the audience watches the fairy tale.

A last addition to the fairy tale that I want to include is the credits page that I didn’t get to include yet, but which would have the credits to the football ball that I used, as well as music from Freesound.com.

Thoughts

I really enjoyed taking this class and I was really happy to be able to see how everyone’s story had changed and progressed through the course of the class. Everybody’s stories are so different and the storytelling directions taken by everyone is very varied, it was very cool to see how hard everyone was working.

Even though my own fairy tale is not quite complete, or not yet reached the quality I want it to be, I do think that I am pleased so far with what I have been able to make and I want to continue to improve on it to make it better and better.

Final Animation Project: Goo-doong Is Coming

Final Version: 

This animation is interactive that you’ll be given choices in the end which will lead to the different endings.

(The video is in the quality of 4K which really took me a very long time to render and upload to YouTube.)


Creating a whole piece of animation in 7 weeks classes, I have to say, it’s kind of tough one for me finish. And fortunately, I finished it at last and I’m actually 90 percent satisfactory as it’s almost what I expected would be at last.

Quick recall of the story: there is a hare living a forest and one day she was scared by a strange sound “Goo-doong”. Then she ran to others to spread the news, however, at last, people found it was just a fake alarm — the sound was made from a papaya falling into water; several days later, the hare heard the same sound and she found this time came the real monster. Running to spread the news, ①she realized nobody believed her this time. At last, they were all eaten by the monster. ②(to have more possibilities, this story has a second ending) she found people still would love to believe her and they just came to fight the monster together and they won in the end.


My workflow in the project: story -> adaptation -> re-edit -> 8-panels book -> storyboard -> create characters(3D) in Fuse -> edit characters’ actions in Photoshop -> create scenes(effects, lights, etc..) in After Effects -> compose all the compositions and add subtitles and dub in Premiere Pro.  I generally have 12 GigaBytes material for this 3-minutes animation project.

Adobe Fuse + Mixamo: Imade 4 different 3D models in Adobe Fuse which are Judy(hare), Nick(fox), Luna(deer) and Ben(frog). As what you might notice, all my characters are animals, however, due to the limits of Fuse, I can only do human models. Then I just make all my characters humanoid. To make they look more like animals, I made researches to look how these animals’ skeletons look like then I started to make their arms, legs, hands and toes extremely long or short according to their actual skeletons. Besides, I also add some details to their faces, for example, Judy the hare has a pair of cross-eyes and Nick had a pair of long-cum-thin eyes. I also found it was really cool that Mixamo can auto-rig all my models and have a huge amount of actions in the library which helped me saved much time.

 

Photoshop:

Then I imported the 3D characters into photoshop. Thanks to Marianne, this was the first time I knew photoshop could even edit layers in a dimension world. The main idea was to assign actions to the characters and set the background as blue/green so we can have the pure characters in AE later for better editing. Because of the complexity of my story, I had 83 actions of my characters and 64 psd flies about them. Then it really took me a very long time to render all the psd files to videos.

After Effects:

Having 64 videos of characters’ actions, I imported them into After Effects. I have to admit that this process was the most time-consuming one, but I really enjoyed this procedure because there’s a lot of possibilities that I can explore. Under those main 7 scenes, I had 32 compositions. In each composition, there were one to four characters doing different things or giving different reactions. When I was doing the scenes happened by the lake, I had to give everyone’s a reflection in the lake, and of course, some masks were important for the frogs to “swim up and down“ in the water like real. And I also used some other resources to create effects like water splash when frog jumped into water. I did all these things on my laptop, so during the process of editing compositions, it was really a big challenge to my patience to preview which was in time render.

Premiere Pro: 

Thanks for Adobe’s Dynamic Links, I could import all the compositions from AE to Pr without rendering them before. This kind of saved me some time, but the bad news was, I still had to render the sequence inside of the Pr otherwise I wouldn’t know what was going on in my scene. In Pr, my main job was to arrange and edit all the separate compositions(scenes) to make the animation smoother. I also made a question bubble and two choices-making boxes at the decision-making scene. Then I just added subtitles and also invited my friends to dub my characters. After all these things done, what I did was to send them to Media Encoder to render which was totally out of my control. It took me about 3 hours to render all the 3 videos(main + 2 endings) out.

About The Two Endings: I thought it was really interesting to have my story with 2 endings that people can decide how the story goes. From the perspective of techniques, the most challenging one for me to think of was how to achieve an interactive way for people to choose different endings like a game. At first, I thought I could make a web page and add some interactive buttons in my page to guide the audience to different choices, however, considering the time cost, I had to give up this idea. Then I just was inspired by Marianne that I could upload my videos to Youtube and add some clickable notes at the bottom so people can be redirected to different videos of endings. For this, I made a scene in the my animation that has two buttons. However, when I tried to add the hyperlink annotations to my video, I found the annotation function was expired half year ago and now I could only add the thumbnail video to the bottom instead of boxes with transparency.

Some Suggestions: 

For those of you who might use Fuse+Photoshop+AE for 3D animation, when you are telling a long story with many different characters and scenes, please make sure that you have a clear plan ahead of time and categorize all the materials accordingly and name files smartly, otherwise, it’ll be a total disaster.

②please get used to saving your work after every step you did or you might cry out when you saw your big progress was lost.

③make the best use of Adobe’s dynamic file system and Creative Cloud that can really save you much time.

④shortcuts! shortcuts! shortcuts! Mastering in shortcuts will help you out of trouble.

Reflection: 

This was actually my second time doing animation and the first time with 3D animation. I found it really interesting and challenging. Not just simply doing an animation, I thought what the class title told us was the most important thing: Fairy Tale for the 21st Century. No matter in what era, stories can always evoke people’s feelings for things. Then how to tell a story in a good way has been a hard and worthy discussing question. We should always remember that no matter podcast, animation, cartoon, comic, game in 2D or 3D, they are just the tools to tell a story, what really matters is the story itself. To tell a story, we have to practice again and again and even edit it for hundred times just for keeping it smooth and complete. Based on the skills of telling a story clearly, we can then develop the ways of making it fancier. This reminded me of one of the most anticipated animation in China last year, 大鱼海棠(Big Fish & Begonia). The audience had been waiting for 12 years for this movie, and after seeing it, no matter people’s voices or the professional critiques were not that good. It was obviously not because of the techniques or the picture performance, on the contrary, they were fantastic, and in fact, almost all the negative comments targeted at the story. People said that the director spent 12 years on each frame but losing the whole story which really made me feel bad that since when did we step into a world that technique goes beyond the story. Therefore, in the future, if I still get a chance to tell a story, I’ll definitely put more efforts into the story itself as well as the techniques that achieve the story then I hope there will come a really touching and impressive one.


Many thanks to Professor Marianne Petit and my classmates for their critique and suggestions to make this looks better. 

 

 

SaveSave

Fairy Tales for the 21st Century| Asiya Gubaydullina| Final Notes

The final project was all about taking a story and turning it into an animation. I decided to stick to the story of Morozko or Father Frost. I am not going to recap what this Russian folktale is about but talk about my workflow and process. I used Illustrator for the 2D backgrounds, Fuse for creating 3D characters, Photoshop for animating the characters and After Effects for rendering those two together. Overall, this was an interesting process from which I learned so much more about all that software. Here is the link to the final project

These are a couple of examples of the backgrounds I created. As you can see, I added a bit of texture to the settings of the world but overall, I wanted them to look 2D and have 3D characters animated. I believed that would look more of the pop-up book slides rather than a full 3D or 2D based project. Working on my storyboard was the most helpful part of this process since after placing everything on the paper, I just had to create the scenes. Overall, I had 25 different backgrounds.

As for the characters, I went through this whole chain of Fuse -> Mixamo -> Photoshop because it didn’t occur to me to save the characters in the Adobe library and then work on them in Photoshop. However, when exporting the characters as an .obj file into the Photoshop, the software doesn’t read the spine section (the most important section). Therefore, I actually had to export them, then throw into Fuse, download as .dae format and then back into Photoshop to animate and render the animations into small videos.

Later I took all the scenes and compiled them together as a .mov file in After Effects. Originally, I was planning to animate the clouds but due to the lack of time didn’t end up doing it. The problem though is that when I previewed everything, the quality of the file wasn’t that good. Therefore, I had to go back to Photoshop and re-render every animation with different settings. That was the most tedious job on the planet because I had around 20 mini-animations to re-render. After I finally found the right setting for my project, the workflow was rather simple. In After Effects I applied the transitions and music. The only thing I didn’t finish is the voiceover. I started it but due to the lack of time could not finish it.

As for the future, I think there is a lot to develop in my story. Therefore, I would love to finish the voiceover and work on the characters a bit more. Play around, fix minor bugs and viola, the project is ready for my resume.

 

12 Dancing Princesses, or One Mystical Elderly Woman

Final Video

Going about creating this story was no simple feat. I definitely underestimated the complexity of the plot, and as a result, am presenting a far simplified version of the original story. My medium of choice to showcase my struggles was snapchat, so I apologize for the vertical videos and terrible looking comments. In my sheer sleep deprived state, I forgot to document in a normal, high quality fashion. Some of them have vanished into the void, as snapchats do, but included in this post are some that were saved before eternal damnation into the blackhole of data disappearance:

I first began with fuse and creating my characters. I started with thinking that my story might be in VR, or possibly in 3D. I envisioned my user as a third person character, looking on from a distance.

Internal Plot Strife:

As I thought more about the plot of the story, the more I felt uncomfortable with the original man telling the story of the 12 princesses to their father. I knew that this was something I was not fond of from the beginning, but after a while I just thought I had no choice and would have to change that part. I didn’t like that he reveals their secret, even though it is not his secret to reveal. He doesn’t address why they go out, or acknowledge the fact that their nearly harmless fun is now ruined by his tattling. In addition, he is just granted one of the daughters. What if the daughter doesn’t want to get married to him? I wouldn’t want to marry someone who just revealed my secrets to my father. I then decided that I wanted the person who discovered the secret to decide not to tell it. I imagined a scene where the son of the woman comes in the next day to ask the nurse if she has found out why his mother is always covered in sugar and cinnamon, and the nurse looks over at the old woman, sees how happy she is, and tells him that she has not found out any information. I was much more content with this ending, and it made me happy to think that the women/singular woman would continue on with her own magical fun without interruption.

3rd Person vs. 1st Person: (and how many people)

I then thought more and more about the story, and how it would be much more interesting if the user was the person who was granted the task of figuring out the mystery. Then, it would be more of a challenge. Restrained by my limited (aka no) knowledge of Unreal, or other game engines that would make an actual mystery/adventure game come to life, I knew that it had to be a guided challenge where the user was ushered into the correct spaces for the plot to proceed. This made one of my characters in fuse useless. Initially, the nurse at the nursing home would be the one who the user portrayed, as well as the one who takes on the mystery. After deciding that the user would be involved as first person in the story, I had to lose her. Having to integrate this idea with my new ending was one of the more difficult parts of the storytelling aspect of this project. I loved the new ending I created, but if my user was in third person, I had no way of controlling their decision-making process. Instead, I had to force them not to tell, probably by destroying the evidence they collected. Originally, I wanted the user to gather items from the forest (like the original story did), but I decided to go 21st century and have her take a picture instead. I also imagined a scene where she goes to tell the son and show him the pictures, but the pictures are all blurry and indiscernible. I was not as happy with this ending, but I knew I would have to settle.

Texture Troubles

A lot of my future decisions were dictated by what I had time for, and what I was capable of given my experience. For example, in the original story, the man must act kind to the old lady in order to receive his tidbit of knowledge that helps him succeed. My idea was for the nurse/user to help the old man to facetime his daughter, and then for him to indicate how she could follow the woman. Unfortunately, I had an ipad model but no textures for it. With limited time (and enough difficulty texturing my humans), I had to omit the ipad. I also cut down all of the women to one, because I knew that even though the animations would be the same for all of them, I had extreme problems with importing textures and therefore had minimal time to spend on making extra characters.

When it came down to it, I eventually also had to scrap the scene where the user tells the son. For the sake of time, it solved my problem about texturing technology, and the internal strife that I felt towards the revealing of the secret. Making the third person never have the opportunity to tell the secret, (since that scene never appears), made it much easier.

Technical Woes

It was my first time using Unreal Engine, and I was surprised at how unintuitive I found it to be. I’ve used Unity before and everything from the movements to the properties, to the unexpected keyframes I kept finding, confused me to no end. Walls would randomly disappear, I could never tell what in an imported group of objects was selected, and importing textures from blender was an immense obstacle. Turns out, blender does not package textures within their fbx imports, no matter how hard you try. I also used the curve editor much more than I ever had in the past (and much more than I originally thought I would need to), just because unexpected harsh transitions would pop up, or keyframes that wouldn’t show up in the regular sequence editor would be hidden. I would plan out the path of the camera, and somehow, I would render and the path would be totally different. I also am still unsure why my people do not have eyes. If anyone could help with that, it would be much appreciated. Things I did discover included:

Tidbits of knowledge that might help someone, someday:

  • when rotating an object and it rotates the wrong way (like if you’re moving from 30 degrees to 0 degrees and instead of going towards the negative numbers, your object goes towards the positive numbers, you have to take the z value, subtract it from 360, and take the inverse (+/-) of it, and input that value. Sometimes, this doesn’t work and you have to go in the curve editor and go to the z keyframe point of that moment, and manually input it yourself.
  • Unreal’s curve editor is cool and all until you’re used to working in illustrator and suddenly you have much less control over the direction of individual handles on curves. (Maybe I couldn’t find the setting for it, but this became pretty frustrating when I couldn’t extend the size of the handle manually or move it independently of its pair on the other side)
  • When you export scenes as .AVIs in unreal and they’re not compressed, THEY WONT OPEN OR CONVERT! I tried many a free conversion software only to find that no program would even open my file and try to convert it, so that I could use my file in premiere. Don’t go for high quality, unless you know you can handle it. Pictured here: my converted files!
  • Unreal files are huge (obviously), but if you move from one computer to another, make sure that your drive that you’re storing things on are writeable for both macs and pc’s! Or else you’ll end up trying to upload files to google drive like:
  •  
  • When you go through the pipeline of fuse to mixamo to unreal, the textures somehow get transformed along the way, optimizing for unreal. If you download the textures from mixamo in a package, and then try to apply them directly in unreal, this will not work. Somehow, the UV coordinates get scrambled and you end up with something that looks like this: (if you’re into glitch art, would definitely recommend!!

 

Discovering scale is very important! Make sure to import models at a reasonable scale or else you’ll lose them like I did with this poor man!

Some pictures of me not knowing what I’m doing in unreal but it looking very nice:

Updates Since Thursday:

Knowing how little time I had, I wanted to add another scene at the end to build on the plot more, but I was afraid of messing up what I had more, by adding more. I already had so much difficulty with assigning the correct textures, making sure the environment had the correct lighting, and transferring gigantic files between computers, that I knew that if I started to add something to the scene I already had, it was very possible that my whole scene would come crumbling down like dominoes. I originally had another scene in the beginning that I thought set the scene up nicely, but for Thursday, I didn’t have time to render it out and present it. In the newest version, the opening scene is included. If I were to really have time to flush out all of my ideas, I would like to start from scratch, just because the knowledge that I have in unreal right now is so much more than I did when I started, and I would have made changes so that the whole process was much more efficient and like I wanted it to be. I also considered having a closing scene where the elderly woman can be seen dancing through a window of the castle, but even with the extension, I did not have ample time to execute my idea.

Model Attributions: 

green couch – t4k1k on blend swap

Coffee Table is available under the “CC-BY” Creative Commons License.

folding – Com Folding Chair(https://sketchfab.com/models/e131c04422254656be4470080c4add2f) by Game Props(https://sketchfab.com/eliteforcevn) is licensed under CC Attribution(http://creativecommons.org/licenses/by/4.0/)

Lamp(https://sketchfab.com/models/4ee1dc936c4543f6b957a8b11a1e940a) by SchoolAcount(https://sketchfab.com/SchoolAcount) is licensed under CC Attribution(http://creativecommons.org/licenses/by/4.0/)

painting: Birds in a pound – painting(https://sketchfab.com/models/8b20654925f941e48a2bafca4851a953) by Guido Salimbeni(https://sketchfab.com/3dsmithery) is licensed under CC Attribution(http://creativecommons.org/licenses/by/4.0/) 

Radiator(https://sketchfab.com/models/72155df93d3047eba195671aa9092dbd) by GraceE(https://sketchfab.com/GraceE) is licensed under CC Attribution(http://creativecommons.org/licenses/by/4.0/) 

recling chair; Old Recliner Chair(https://sketchfab.com/models/da2bc78892974e2fa085740b9cc1fbb8) by vegu(https://sketchfab.com/iamvegu) is licensed under CC Attribution-NonCommercial-NoDerivs(http://creativecommons.org/licenses/by-nc-nd/4.0/)

Power Outlet is available under the “CC-BY” Creative Commons License.

Simple Persian Style Rug is available under the “CC-0″Creative Commons License.

Small Lamp(https://sketchfab.com/models/05a29f6467034451997570860aa296c4) by bvoz(https://sketchfab.com/bvoz) is licensed under CC Attribution(http://creativecommons.org/licenses/by/4.0/)

vertical piano with material is available under the “CC-BY”Creative Commons License.

Venetian blinds is available under the “CC-BY” Creative Commons License.

 

 

 

Final Animation: Kilian Hauser

Softwares used, Impressions, and thought process:

Adobe Fuse: It is really easy to dismiss the need for a deeper understanding about human anatomy when using Fuse because it would appear it provides all the basics needed when creating a model, however, I have learned through trial and error that despite being offered certain models it still take much knowledge and skill to create a new and properly proportioned human. There are certain rules that one must follow to keep the figure realistic because things can quickly turn absurd. Additionally, capturing the right expressions and attire in a model to convey a certain mood and setting proved to be very difficult. Once having the story written I had a good gist of how I wanted the models to appear, however, I always envision rough outlines of things and when I needed to fill in the details I found myself struggling. For example, do each parents have the same hair and eye color, are certain traits passed down to the child, what is the socio-economic standings and how does this influence their beliefs (this was the most important since my story revolved around the idea of existentialism).

For my character development I decided to have the child in a cartoon style to depict a more rudimentary thought process but also youth, something that is naive to the world and lacking details on the finer points. I had him have large eyes to display curiosity as well as a slender physique and light skin tone to display his lack of movement and exposure to sunlight. The hair is actually a female’s hair selection as to show a rather un-groomed yet somewhat put together aesthetic. Finally, in regards to clothing- despite the appearance of someone to is simplistic and naive this boy asks very deep and meaningful questions to his parents showing a level of understanding that not many kids have at such a young age, although some kids can ask great question the ability to digest and comprehend the information tends to be another story like many of the in class readings have touched upon. That being said, this character did understand the questions (I believe I was reflecting myself on this character when creating the story) and so I had the boy wear clothing I would personally associate with someone older in age- something I interpret as mature and thought out because of the style and color selection (he matches well and does not have graphic pictures on this shirt). Ultimately, despite the seemingly stark contrasts with a mature clothing style with a simplistic physical appearance I wanted the viewer to reach the conclusion that although the question of ones role compared to others seems very complicated- simple questions attack the core of the matter and in the end is the start to understanding things.

 

 

 

 

 

 

 

As for the development of the parents, they came after the boy and so I adapted his look and applied my thoughts on them. I made the parents more realistic and detailed in features to show their maturity and experience to contrast the boy. I aimed to create what parents who would also look like they would first facilitate their child in coming up with a decision before confronting him about it. It is hard to avoid stereotypes  (like a parent who is more prone to discipline or more prone to isolation methods when handling kids)  when creating these figures but I do believe there is some universal truths behind them some physical attributes and ones habits. Some attributes such as athletic physique, a father dressing more casual, a mother who is dressed more work like, both of them average in appearance are some minor nuances I focused on. Further more I attempted to make the parents look rather similar in appearance to homogenize them in hopes it would make it seem that their opinions and beliefs would also align. I gave both parents some similarities to the child like hair and eye colors, the fathers shirt is the same style as the sons, and the mother has arms more proportionate to the son than the father who has a shorter arm span to make it seem believable that they are related.

That being said, Fuse was real enjoyable to use but requires a lot more information and thought than I previously expected.

Mixamo: Very similar to Adobe Fuse, it is really easy to dismiss the need for a deeper understanding about human anatomy when using this software because it appears to provide all the basics needed when rigging and animating a model, however, through trial and error, importing and exporting the same model several dozen times and manually placing rigging locations- despite being offered certain models and animations it still takes much more knowledge and skill to create a properly animated character. What was even more important while using Mixamo  was visualizing non-verbal communication. There are many ways someone can walk, shrug, get up, or even nod. Non-verbal communication can express moods and tons a lot easier than subtitles or texts and so it took a very long time going through the archives of expressions to capture the right movements. It is extremely useful that Mixamo has so many animations because it would have taken forever to do it myself but even so, planning non-verbal communication to carry the story was a difficult task I did not account for, having a story map to plan all the shots aided me a lot in the preparations.

Unreal Engine: Having previous experience with Maya, I can say that it was quite enjoyable for me to then jump to unreal. This software is endless, I would say in the future that Landscapes and individual model development will be done in Maya, however, creating games and filming would be done in unreal. When thinking of a setting I was at first unsure where this would take place, I created the story to be dated in the olden times but there is a vast time and design spectrum I could place it in. I eventually focussed less on the logistical timeline of when a story like this could exist but rather have the location play onto the story. The story heavily relied on the boys content with doing nothing but reading and so I wanted to isolate him from everything- establishing that it did not matter where he was or what time period it was but rather the act of reading a single book in a dungeon satisfied the boy. It does not matter really where you are but rather what you are doing. With a dark and eerie setting it juxtaposed this cheerful and studious little boy which in my mind built onto his resolve that he truly does not mind anything because he can read about it. It is one thing to say you do not mind when you have some luxuries, but it is more meaningful when you are void of everything and still do not care. I was planning another location to be built which was a very modern (18th century living room) but this was all lost. Cutting out this portion of the story made me simplify the story which I believe actually helped to prevent adding too much into the story.

The first time using unreal on a project was rather problematic and I did not give myself enough time learning the software properly. Despite taking a week to go over the fundamentals of building a setting, I did not realize I would encounter so many difficulties with texturing when importing characters or filming certain scenes. I too had major difficulties with lighting which is really evident when watching the video, however, I had an enjoyable time learning the basics and will continue to learn.

Adobe Premier Pro: I edited all my clips in Premier Pro, my first time using this software unfortunately. With limited scenes and non-verbal communications I had to improvise the story board and narration technique. I eventually placed subtitles on some aspects in which I was hoping to add speech bubbles or scenes when I really wanted to use non verbal communication but the communication was lost while looking at the animation. Post production was difficult because I was learning as I was going when producing this video and I am sure I could have made the transitions and and plot more cohesive. Further more, I never placed much thought behind the music I would place. I was too consumed with the story plot, character appearance, shot selection that I did not account for how large of a role music could and eventually did play in the story. I place a piano song in the background and it set the wrong tone for the most part during the movie. If I had more time I would probably make a custom sound track in reaper but as it stands I ran out of time. In the future I will keep an conscious effort in how along with the expressions and cinematography, music can impact the meaning and tone of the story equally.

Reflection:

All and all the class ended very quickly and I did not give myself enough time to learn the software of Premier Pro,Unreal Engine properly or sound design, however, I am not dissuaded. I believe there are many holes in my story and the visual execution is extremely rough but it is a start.

Looking back I believe this story would have been best told in standard book format because it would play on the irony of the reader. If I were to redo this project I would either change the story to make it less metaphorical or adjust it more to the medium that I used to convey the message.  An example of how I would change my story is that I should or could have adapted the story to a kid who is addicted to the internet on his tablet with the internet and over the duration of time the parents limited his access to some websites but regardless he was content with staying inside on his tablet. I am content with my story but its execution and its place in the world has yet to found and polished.

Story Creation and initial ideas:

Thoughts going into things: I initially started this class using the “Dragon and His grandmother” as a fairy tale I was going to adapt. Over the class periods I came to realize I manipulated the story so much that it has hardly distinguishable, I change the story so that it was focusing solely on the themes that I took away the most. Feeling rather bias and heavy handed in the story I thought contemplated my right as a writer to change the story in such a way and so I decided if I was going to change the story so much I might as well make something ‘original’ or at least try to.

I wanted to write an original story around a quote. Having a journal full of them I wanted to expand one so the moral/ lesson learned is singular in focus contrary to my complicated and lengthy adaptation I wrote previously. The difficulty would first revolve around what moral I wanted (content) and the form in which I wanted to present it as.

Quotes under consideration:

Ayn Rand:

“The question isn’t who is going to let me; it’s who is going to stop me”

Helen Keller:

“Life is a daring adventure or nothing at all”

Carl Gustav:

“You are what you do, not what you say you’ll do”

Abraham Lincoln:

“Actions speak louder than words”

“In the end, it’s not the years in your life that counts. Its the life in your years”

Antoine de Saint Exupery:

” A goal without a plan is only a wish”

Iscorates:

“It is more important to know where you are going than to get there quickly. Do not mistake activity for accomplishment”

Mercedes Lackey:

“Change or stagnate. Keep moving or die”

Thomas Jefferson:

“If you want something you never had, you must be willing to do something you have never done before”

Charles Caleb Colton:

“The true measure of your character is what you do when nobody’s watching”

Danielle LaPorte:

“Don’t let perfection become procrastination. Do it now”

Ralph Waldo Emerson:

“Finish each day and be done with it. You have done what you could. Some blunders and absurdities no doubt crept in; forget them as soon as you can. Tomorrow is a new day. You shall begin is serenely and with too high a spirit to be encumbered with your old nonsense”

Albert Einstein:

“Everybody is a genius but if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid’

Mat Kearney:

“It’s not the circumstances that determine who you’re gonna be but how you deal with these problems and pains that come your way”

Unknown: 

  1. ” I do not fear death, I fear not living to my fullest”
  2. “Don’t wait for the perfect moment, take the moment and make it perfect”

Starting with these quotes and attempting to dissect them for a cohesive story line that did not hinge too much on words or symbolic actions was difficult but it helped me start creating a narrative. I believe many of these quotes are rather similar, revolving around action- more specifically one’s current state is based on their previous decisions and so if you want something different you must do something different. I am not sure what this says about me but I believe it is an invaluable and rather obvious call to action but something many people do not want to face. No one wants to acknowledge that they are solely responsible for the position the currently in because by doing so they have to acknowledge their short comings. That they could have done more if they truly did want to be something and so no matter if you are starting, in the middle of, or reflecting on ones life and choices this narrative has the ability to touch all ages and stages (In my opinion).  It is different from the cinderella “rags to riches” because although it is always nice to see someone else accomplish something great by doing nothing, mine story, not necessarily a variation is more selfish in natures about how one’s efforts directly impact them. “The harder I work the more luck I seem to have” – Thomas Jefferson.

Draft of story:

Once upon a time in a far off land there was a little boy who never left his room. Too Frightened of the outside world he would spend his days reading in solitude. His parents tried to convince him to go outside but no matter their explanation he would never leave.  Eventually they decided to bring him books hoping that if they couldn’t convince him a story might. At first they brought him fairy tales but it had no effect on the boy. They then brought him myths and epics but that did not work as well. As more and more books had no signs of an effect they started to bring anything they could find in hopes that something- anything would inspire him to leave his room. Eventually the parents made a last effort to get him to leave his room. Hoping to scare him out they gave him horror books.

As time went by the parents ran out of books to give and so they finally decided to make the boy leave his room by force. Walking into the room shocked the parents, a library they had never seen before and a little boy in the middle who was clean and smiling. Uneasy that the boy was willing to come outside with them-they walked together outside as everything fell into silence. For the first time in quite some time the Bright eyed boy spoke,  “everything is so different from what I expected”.  They replied ” what did you expect, why were you hiding from the outside for so long?” The boy walked around fascinated, ” I can read all about it, why would I risk going outside?”. The parents looked at each other and wasn’t sure what to say other than: “what are you afraid of? Aren’t you tired living someone else’s life?” The boy finished looking around the living room and quickly replied once again: “what if I don’t like what my life becomes, what if something goes wrong”. Both parents looked at each other:”What if you do not try- you will never know what you can do. What if you can do better?” The boy slowed down in response, “what if I do worst”. With a grin on their faces the parents gave the boy a hug, “you don’t know that”.

Contemplation:

I wanted to create a simple story that would not be too abstract in meaning. Although setting up to the climax to many degrees can be complicated in itself, I believe there is one apparent moral of this story is: What if you do not try- you will never know what you can do. The idea came from my neighbor who, ever since she was 3 was addicted to her iPad, so much so that the outside world vanished and she would not leave her room or acknowledge anyone when she was watching something. The modern version of a book I believe is a video- both can be extremely useful or limiting depending on how it is utilized and so I wanted to create a scenario where It was an inhibitor in comparison to something that facilitates someone. People interpret stories different and we assume everyone sees it only at face value because it is so simplified but what if someone doesn’t look at cinderella with praise? There are other possibilities to be assumed and so I kinda of wanted to play on that and create a short story that can be interpreted very differently. Although my execution is rather poor I am still working on it. That being said the medium in which I will use will be equally as important as the story and since this is told in 3rd person there will need to be words in my mind and so I can or should animate several scenes on repeat. In respect to the art form I am leaning towards unreal because I want to work with that software and so despite the discord between the story and medium in my mind it might be able to be pulled off- I guess I will have to try and see.

Execution 

I will have 2 locations, the room the boy is in and the living room where the parents drop the book off every day as well as the final scene will take place. My aim is to keep the little boy in a cartoon styled room and look to feel childish and fantasy based while when he leaves the room everything is more realistic in appearance like his parents aesthetic. I want to illustrate how the art styles and perception of things change- this divide will help the narration draw the line between reality and imagination to some extent.

 

Final Ideas:

Background: After reading the 3 extra credit assignments I started to apply the lessons learned to my adaptation. After much contemplation I eventually realized that my previous plans were out of my league but also went against many of the things I had just learned and agreed with. If I were to follow my current trajectory I would have to overhaul everything, requiring far too much time. Given this past week I concluded that I should start over but be very narrow in focus and so I started from scratch and this is what I have come up with.

Thoughts going into things: I wanted to write an original story around a quote. Having a journal full of them I wanted to expand one so the moral/ lesson learned is singular in focus contrary to my complicated and lengthy adaptation I wrote previously. The difficulty would first revolve around what moral I wanted (content) and the form in which I wanted to present it as.

Quotes under consideration:

Ayn Rand:

“The question isn’t who is going to let me; it’s who is going to stop me”

Helen Keller:

“Life is a daring adventure or nothing at all”

Carl Gustav:

“You are what you do, not what you say you’ll do”

Abraham Lincoln:

“Actions speak louder than words”

“In the end, it’s not the years in your life that counts. Its the life in your years”

Antoine de Saint Exupery:

” A goal without a plan is only a wish”

Iscorates:

“It is more important to know where you are going than to get there quickly. Do not mistake activity for accomplishment”

Mercedes Lackey:

“Change or stagnate. Keep moving or die”

Thomas Jefferson:

“If you want something you never had, you must be willing to do something you have never done before”

Charles Caleb Colton:

“The true measure of your character is what you do when nobody’s watching”

Danielle LaPorte:

“Don’t let perfection become procrastination. Do it now”

Ralph Waldo Emerson:

“Finish each day and be done with it. You have done what you could. Some blunders and absurdities no doubt crept in; forget them as soon as you can. Tomorrow is a new day. You shall begin is serenely and with too high a spirit to be encumbered with your old nonsense”

Albert Einstein:

“Everybody is a genius but if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid’

Mat Kearney:

“It’s not the circumstances that determine who you’re gonna be but how you deal with these problems and pains that come your way”

Unknown: 

  1. ” I do not fear death, I fear not living to my fullest”
  2. “Don’t wait for the perfect moment, take the moment and make it perfect”

Starting with these quotes and attempting to dissect them for a cohesive story line that did not hinge too much on words or symbolic actions was difficult but it helped me start creating a narrative. I believe many of these quotes are rather similar, revolving around action- more specifically one’s current state is based on their previous decisions and so if you want something different you must do something different. I am not sure what this says about me but I believe it is an invaluable and rather obvious call to action but something many people do not want to face. No one wants to acknowledge that they are solely responsible for the position the currently in because by doing so they have to acknowledge their short comings. That they could have done more if they truly did want to be something and so no matter if you are starting, in the middle of, or reflecting on ones life and choices this narrative has the ability to touch all ages and stages (In my opinion).  It is different from the cinderella “rags to riches” because although it is always nice to see someone else accomplish something great by doing nothing, mine story, not necessarily a variation is more selfish in natures about how one’s efforts directly impact them. “The harder I work the more luck I seem to have” – Thomas Jefferson.

Draft of story:

Once upon a time in a far off land there was a little boy who never left his room. Too Frightened of the outside world he would spend his days reading in solitude. His parents tried to convince him to go outside but no matter their explanation he would never leave.  Eventually they decided to bring him books hoping that if they couldn’t convince him a story might. At first they brought him fairy tales but it had no effect on the boy. They then brought him myths and epics but that did not work as well. As more and more books had no signs of an effect they started to bring anything they could find in hopes that something- anything would inspire him to leave his room. Eventually the parents made a last effort to get him to leave his room. Hoping to scare him out they gave him horror books.

As time went by the parents ran out of books to give and so they finally decided to make the boy leave his room by force. Walking into the room shocked the parents, a library they had never seen before and a little boy in the middle who was clean and smiling. Uneasy that the boy was willing to come outside with them-they walked together outside as everything fell into silence. For the first time in quite some time the Bright eyed boy spoke,  “everything is so different from what I expected”.  They replied ” what did you expect, why were you hiding from the outside for so long?” The boy walked around fascinated, ” I can read all about it, why would I risk going outside?”. The parents looked at each other and wasn’t sure what to say other than: “what are you afraid of? Aren’t you tired living someone else’s life?” The boy finished looking around the living room and quickly replied once again: “what if I don’t like what my life becomes, what if something goes wrong”. Both parents looked at each other:”What if you do not try- you will never know what you can do. What if you can do better?” The boy slowed down in response, “what if I do worst”. With a grin on their faces the parents gave the boy a hug, “you don’t know that”.

Thought process:

I wanted to create a simple story that would not be too abstract in meaning. Although setting up to the climax to many degrees can be complicated in itself, I believe there is one apparent moral of this story is: What if you do not try- you will never know what you can do. The idea came from my neighbor who, ever since she was 3 was addicted to her iPad, so much os that the outside world vanished and she would not leave her room or acknowledge anyone when she was watching something. The modern version of a book I believe is a video- both can be extremely useful or limiting depending on how it is utilized and so I wanted to create a scenario where It was an inhibitor in comparison to something that facilitates someone. People interpret stories different and we assume everyone sees it only at face value because it is so simplified but what if someone doesn’t look at cinderella with praise? There are other possibilities to be assumed and so I kinda of wanted to play on that and create a short story that can be interpreted very differently. Although my execution is rather poor I am still working on it. That being said the medium in which I will use will be equally as important as the story and since this is told in 3rd person there will need to be words in my mind and so I can or should animate several scenes on repeat. In respect to the art form I am leaning towards unreal because I want to work with that software and so despite the discord between the story and medium in my mind it might be able to be pulled off- I guess I will have to try and see.

Execution 

I will have 2 locations, the room the boy is in and the living room where the parents drop the book off every day as well as the final scene will take place. My aim is to keep the little boy in a cartoon styled room and look to feel childish and fantasy based while when he leaves the room everything is more realistic in appearance like his parents aesthetic. I want to illustrate how the art styles and perception of things change- this divide will help the narration draw the line between reality and imagination to some extent.

Figures as of now:

Little boy

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Father and mother

Zipes, Chapter 2 reading

Chapter 2 – The Evolution and dissemination of the classical fairytale

The main point that I took out from this chapter is that fairy tales, wonder tales, and tales in all their various forms have existed for thousands of years, and that they existed as oral tales before being recorded as a literary text. It seems that the origin of these tales a thousand years ago is unknown, no one knows who told those tales, nor why and how they told them, however, a common thread with tales are that they reflect rituals, personal and public experiences, beliefs amongst other aspects important in one’s life.

The interesting part about the nature of tales is their ability to transform and change depending on what the purpose of telling them was, as well as what the purpose of writing them down on paper was. This dynamic aspect of tales is fascinating because it demonstrates the ability of people in re-appropriating tales for themselves and using their own words to turn them into a different story. These stories can survive through the ages depending solely on the memory of the audience, which suggests that the tales that are passed on generations to generations have probably changed a million times to become those that we know of today.

Another point that the text mentioned, which I thought was important, was that tales are “proof” of the fantasies of humankind. In my understanding, this shows that humans are creative, and they can dream and create a world where miracles happen. This ability to be creative, to invent and tell tales, makes humans special and different from any other species on the planet. Fairy tales and its evolution in different countries, forms (fold, wonder tales, conte de fee), written by both males and females, and fairy tales today still exhibit common symbols as well as effects on the audience: they help us feel fulfilled, and they connect the people of various parts of the world together. In our interest to learn and hear news that come from faraway places, tales passed on from place to place show the power of word of mouth, and the need for humans to be social beings.

In looking back at the text, it seemed to me that everyone has the ability to tell tales. However, in previous readings assigned in class, there seemed to be a special way to tell tales and they placed importance on the role of the tale teller. I believe that there is no right way to tell a tale and that everyone has the ability to do so. This is the magic of tales, because from one story is born innumerable versions spontaneously.