Week11: 3D Modeling & 3D Printing Exercise

For the 3D modeling exercise, I made a model based on the Cupman I designed before. As its name, the cupman is a cup. Its hat and face is the cap of the cup, while its body is the body of the cup. The ring on its hand serves as the handle.

I used four cylinders to make the hat, face, body, and the feet and then grouped them together. I added a torus to the hat to make it more like a gentleman hat.

I had some problem when I was making the arm of the Cupman. First, I used a capsule and extruded its surfaces to make the hand, but it looked weird, especially the palm part. After asking Marcela, I remade the arms with a cube instead of a capsule. Since a capsule has too many subdivisions, it is very hard to sculpture the shape I want. However, a cube has fewer surfaces. Therefore, it is easy to control the shape.

For the suit, Marcela taught me to create a polygon, wrap it around the body cylinder, and then use boole to carve it into the body.

It is my first time to do 3D modeling. To be honest, I found it really hard. Even though this Cupman is not that complex, it is still a little difficult to make the details and adjust the size of each object, especially at the beginning when I was not familiar about how to use extrude.

After 3D modeling, everything went on smoothly. I exported the file into stl. With the help of Leon, I convert it into Gcode and started the 3D printing. To save material, I printed the Cupman upsidedown so that it could use less material to print the support part of the hat and the ring.

 The picture above is how the cupman looks like when it was freshly printed. Then I manually took all the support away. However, after I taking all the support away, the surfaces of the remaining part are rough. Even though I used abrasive paper to make them smoother, it didn’t work too well.

It was a long process. It took about 3 hours and 40 minutes to print the Cupman, but everything worth after seeing this cute object printed without any accident. (I still remember when I first used 3D printer 4 years ago to print a button, I printed 5 times to get a proper one.)

Toy Design: Final Idea

Assignment: Final Project due Thursday May 10
The concept for the final project is “Uncanny”. Design your toy using any of the techniques we have seen during the semester. You will need to define a user and create a design concept while keeping in mind that this should have an uncanny element that will help to produce a playful experience. Give your toy a name and present it as a product. In order to do that make renders, packaging, logo, comics or any resource you think will be helpful.

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Week 11: Toy Final Project Proposal


For the final project, our task is to create an “uncanny” toy.

My gut reaction to hearing the word uncanny is to think “weird”, “unnerving”, and “a little scary”. To help me think of an idea, I thought back a lot to my PoH class last semester, Brutes, Monsters, and Ghosts, which focused on answering/interpreting what uncanny is to us. Our main reading was Freud’s “The Uncanny”, which offers explanations for what exactly uncanny is, and why we feel the uncanny when we experience certain situations. A very brief summary of Freud’s explanation for why we feel this emotion si because uncanny objects/situations serve as subconscious reminders. He talks a lot about how there is a lot of repetition and duplication involved in uncanny things, and that this repetition serves as reminders of peoples mortality and overall humanness. One particular example that he talked about that struck me was his discussion about porcelain dolls. He brought up this example saying that the reason people find these types of dolls uncanny is that they look remarkably realistic that they remind people of other humans, however there is still something distinctly inhuman about them that disturbs us.

With these themes of duplication, mortality, and creepy porcelain dolls in mind, I came up with the idea to make a cute/creepy zombie doll with a mirror as a face. The creepy/cute soft zombie doll serves to confuse people that the character is supposed to be scary, yet it’s visually very appealing and cuddly. The reason I decided to add the mirror was because taking what Freud said about dolls reminding people of themselves, I wanted that when people play with my zombie toy and take the time to really examine the dolls face, they see that their face aligns with the dolls face, therefore making the user become the zombie doll. I’ve attached a quick sketch of what I was planning in the image below.

The inspirations for my design come from the images below. I really wanted to make the dolls eyes buttons because they’re very unnerving. I also wanted to make the inside of the doll have a bendable skeleton so that the user can contort the doll into bizarre and unnatural shapes, so that when the user “becomes” the doll, they become a dead, disfigured zombie which is scary despite the cute looks.


The type of user I have in mind is for both boys and girls, ages 10 and up. I didn’t think my toy would be appropriate for younger people because the face having a mirror would be a bit of a hazard. I also really wanted to make my zombie look as gender neutral as possible so that it would appeal to both females and males. As for the purpose of my toy, people can play with it by moving its body parts and whatnot, but I think the toy serves for more as a toy to look at. We discussed very early on in the semester, what we consider toys and what play is to us, and many people said that although they don’t play around with some toys very much, they’re still toys because of the joy it brings them. So, I’m hoping for my toy to bring joy through it’s cute and uncanny yet meaningful appearance.

The way I plan on making my toy is to use a lot of sewing, stuffing, and 3D printing. I plan on using 3D printing to make the joints for the skeleton of the doll, and then sewing felts together to make the outer appearance of the doll. I would like to use very pale, faded felts to give the toy a softer look, and deceive the user into thinking the toy isn’t very exciting and lure them in to examining the toy. But when the user sees their face on the toy, they become shocked and feel “uncanny”.

I would like to stuff the toy so make it more cuddle-able and so the user doesn’t feel the joints/skeleton too much so that the cuteness can really contrast with the true meaning of the toy later on.

I’m still thinking about how I’m going to create the advertisements and packaging for the toy, but all I know for sure right now is that I want it to heavily relate to the meaning of the toy having a mirror face. One thing I thought of is naming the toy Boz, because you need “me” and “I” to make the word zombie, and you need yourself to create a zombie of yourself.


Toy Design & Prototyping: Week 9 – 3D Modeling

I took my character from week 8, Pudge, and made a 3D model of it in Cinema 4D.

Link to character documentation: http://ima.nyu.sh/documentation/2018/03/26/toy-design-prototyping-week-9-character-turnaround/

I started off by making the head out of a sphere by moving around different planes and using the symmetry function to make it equal. I tried to mold the body out of a sphere as well, but the shape proved to be too complex. Marcela showed me a better way of making simpler objects out of segmented cubes. From there, I made all of the other parts of Pudge using flattened cubes, symmetry, and the subdivision surface function. I rotated parts that stuck out of the body so that they would be at an angle, such as the paws and ears. A challenging part of 3D modeling Pudge was re-configuring the proportions so that it would look good 3D printed. I followed the turnaround for the most part, but I did have to adjust the position of the paws and change the shape of the tail to a sphere in order to make the 3D model more 3D printer friendly.


Week 11: Assignment 9

This week we picked a random toy and deconstructed it to see the inner machnism of the toy. The toy we picked is a very famous gun designed by Supreme that is able to shoot out cash as bullets.

We used drill to get all the screws out in order to look closely of the inside construction of the gun.

surprisingly it was driven by batteries that are hidden on the trigger part. And when we pull the trigger, we see the gears moving and finally swiping cash one by one.

Process of deconstruction:

How it works:


Week 11: Recitation 9


Partner: Maudie Carey

Our assignment for recitation this week was to either laser-cut or 3D print an object we designed.

Maudie and I decided it would be cool to 3D print because we’ve always wanted to try 3D printing. For our design, we talked to each other throwing ideas at each other and we agreed that we both wanted to make something that was aesthetic, and didn’t have to have a specific purpose. I thought it would be really cool attempt to make a cube that was hollow and filled with circles in the center, almost like a display/window at an aquarium where you could see bubbles inside it and Maudie agree that it would be a cool design.

The first step of our design was to create small circular indentations on the areas that were already circles on the cube to give our object more depth and make the center of the cube look more isolated. We spent a long time in the rest of the recitation trying to create the hollow circles in the dice shape we found, but noticed that when we applied the holes into the cube center, we weren’t able to achieve the see-through effect we were going for because the center of the cube remained solid despite how many holes were in the center.

I wasn’t able to finish my version of the design during recitation and continued to work on it after the class ended, but couldn’t figure out the achieve the look I was hoping for. So, I decided to change the idea and use a diamond template to make holes in the center of the cube. I thought diamonds would be interesting because the pointiness of the shape contrasts with the rounded features of the cube/dice.

This process was much simpler and also looked much nicer. I simple laid the diamond templates across each other so make an + sign, make a hole in a rectangle, and then made the changed rectangle a hole for the dice. Then the design was done.



Now that the 3D model was done, Maudie and I made an appointment to 3D print. Nicholas helped us with the printing. In the end, we ended up having to print 3 times to finally get our object. The first time we printed, things were going great but around 15% in, the machine decided to get stuck so we had to stop our printing and try again.

The second time we tried printing, things were going well. I’d say at around 60% of it being done, Nicholas had to pause the machine to adjust the plastic filament since it was getting taught. However, after resuming the machine, the machine started printing in a skewed manner, missing our object so we had to restart our printing again.


Because it was late in the day when we were printing, we had to leave the machine on overnight and hope for the best. When we arrived at school and checked our print, we were happy to see that the 3D printer successfully printed our object. The only hiccup was that for some reason at one point the machine wasn’t able to print the back of the cube well which you can see in the picture below, but aside from that the print turned out really well.



  1. Why did you choose your method of digital fabrication to construct your reimagined piece?

Maudie and I chose to use this method of digital fabrication because initially, we were more interested in 3D printing. But as we began to make decisions about our design, it made more sense for us to use additive manufacturing because it would have been too complex to use laser cutting for our design.

2.  Compare the crafting method you have been using so far for the Stupid Pet Tricks and Midterms with the ones used during this recitation. How do you think that these digital fabrication methods can help you for your Final Project?

I think these methods could definitely save us time from having to make each individual part for our final project. Also, these methods could allow us to make parts/objects that are much more complex than what we could make ourselves by hand. Finally, I think Nicholas made a really good point while helping us during our printing that 3D printing is really great for prototyping. So, these fabrication methods could definitely be useful for prototyping.

3. How does the reading “The Digital Fabrication Revolution” set the context to the work you did?

The two points in the reading that really resonated with me was the “think globally, fabricate locally” section, and the “planning innovation” sections. I think these two sections that I mentioned are very applicable to what we did in class, and just the general attitude of what we do in IMA. The “think globally, fabricate locally” section really sets the context for how I approached the work. Being able to fabricate locally really gives me and other students the ability to experiment and try our ideas without having to worry about the availability of resources or our own creative limitations. This freedom allows us to create projects, objects, and more that can possibly inspire others to make objects or be utilized by others. As for the second section, what’s been really helpful about digital fabrication is exactly what the author writes in the reading. These methods of fabrication can really educate people in another way so that people don’t constantly need to rely on other people or sources. Instead, they have the ability to play around and learn themselves through trial and error.

4. If you were to imagine an assignment using digital fabrication at IMA in the year 2149, what would be different and what would be similar?

I think the core values and ideas would be similar, such as what the sections that I mentioned above discuss and in the rest of the reading. But the methods in achieving these goals would be drastically different. I think the technology then would be a lot more advanced/simpler to use so our assignment in 2149 would be much more complex, yet doable.

Final Project Proposal by Harry


When I searched the key word Uncanny, Wikipedia gives out a definition: uncanny is the psychological experience of something as strangely familiar, rather than simply mysterious. It may describe incidents where an everyday object or event is encountered in an unsettling, eerie, or taboo context.

Design Concept:

According to the definition of uncanny, I come up with an idea of creating a mummy character because mummy is always considered as scary and mysterious. But in order to make it strangely familiar, it won’t be like a normal mummy, it will be a cute and family friendly mummy. That says it will still be recognized as mummy but twisted with cute elements.

Basically it will be a stuffed toy with obvious features like a mummy(with yard wrapped around it.) Below is a rough sketch of the character. I added a headphone to him because he is a music lover before he died. So it is a optimistic mummy.


I plan to sew and stuff the body parts of the character and then wrap the yards around it.

For the head phone, I want to use 3D printing.

Target Audience:

The target audience would be anyone who would appreciate funny weird toys and those who like the combination of contradictory elements.

Week 11: Final Project Idea

According to the final project instruction, the whole work is running around a key word “uncanny”. From my point of view, here uncanny can be understood as different meannings, for example, it could be “scared to people”, or “looks wired but entirely funny”, even like “the way to play with the toy is strange”. Generally, the toy should be unique and cool.


After researching and thinking over and over again, I decided to make a “scary rag doll” called “double face”. The uncanny point is that the front face side looks normal and cute, but the back side is another face with scary eyes and unpredictable smile.


  1. My target users definitely are not naive kids
  2. Teenagers who like uncanny stuff
  3. Halloween Gifts to make fun of your good friends

Week 11: Final Project Idea

I did some research on the concept of “uncanny” before I started the design of the toy.

I searched on google using the keyword “uncanny”. I got the definition from Wikipedia and Oxford. According to the definition, “uncanny” is feeling familiar in a strange way. However, the most of the results I got were robots with human appearance. They are a little bit scary to me, and I don’t want to make something to scare my user away.

Therefore, I started to think whether there is a way to combine cute elements and uncanny features on one thing. Since I am always interested in the double-sidedness of things, I decided to make a double-sided pillow. I got inspiration from the fish shaped toy shown in class and the toys made by Jason Freeny, who visualize the insides of famous toy characters.

I decide to make a “Study Whale”. Since “whale” has a similar pronunciation with “well”, Study Whale is a toy to help the user (student, especially who has procrastination). Following are the details of my design:

Its normal status is a normal whale with a regular appearance. It is cute with a blue theme color, and blue is always associated with calm feeling in psychology. Since it is a soft pillow, the user can rest on it when he or she is tired; the user can also punch it when he or she is stressed.

There is a zip on the mouth of the Study Whale. When the user opens it, and flip the whale around, he or she will see an angry version of it. Half of it is a red angry body and the other half is the skeleton of the whale.

Moreover, I want to design a mechanism on this toy as well. When the user flips the Study Whale around, a little fountain will pop-up on the top of its head with a “motivative sentence” on it.