Make a simple physically interactive device that uses the skills you’ve learned in class. It must respond to a physical action or series of actions a person takes, and it must be amusing, surprising, or otherwise engaging. It doesn’t have to be practical, or complex, as long it shows that you understand the basics of digital and analog I/O and how to use them. If you’re unfamiliar with the term “stupid pet trick,” Googling the term may provide you inspiration for the tone of this project.
Simone Giertz’s robots are a good source of inspiration:
Document your work by Friday on the documentation blog, including all the components you used for your project. During Friday’s recitation, you will be presenting your work to the class.