Final Writing Assignment: “Predictions”
Write 4 predictions relating to VR or AR
— timeframe is 4 years from now
— write as short (1 paragraph) news stories (with headlines)
— use ima.nyu.sh/vr-ar-fundamentals/news-of-the-week/ as models
— should be serious attempts to be informed and accurate
— can also be colorful, imaginative, and specific
Present in class on Wednesday, May 9, 2018
Post on Documentation by Friday, May 11, 2018
Please email me your best longterm contact info.
I WILL SEND THEM TO YOU ON MAY 11, 2022.
It’s on my calendar. 🙂
(actual week 13, given two half-week breaks)
—- Wednesday May 2 – All shooting & stitching complete (but can reshoot)
—- Wednesday May 9 – Last class, writing assignment due (will discuss May 2)
—- Friday May 11 – Spring Show!
1) Please have FOOTAGE from the Obsidian VR camera to show both on a flat screen and on the Vive via GoPro VR Player.
2) Please have a FLOWCHART of your shots and interactivity.
3) Please have your production SCHEDULE on our calendar.
4) And a project TITLE.
Obsidian S camera arrives Friday by noon and stays here for one month. The workflow is shoot, stitch (Windows only), post-produce in video, then move assets to Unreal for spatial sound and interactive branching. Use the production calendar for the camera coordination. Assume you’ll want a second iteration after your first shoot.
Things to Address
2) Who/What is in front of the camera
Hardware: VR headset and handheld pushbutton
Clips are all video sequences.
– Destination clips are 360 degree video, stationary camera, spatial sound.
– Route clips are ~270 degrees video sped up, moving camera, music track.
Hotspots are still frames with highlighted areas which, when clicked, call up a new clip.
– Destination hotspots have >1 option to allow users to “click to choose.”
– Route hotspots may have 1 option, which means “click to continue.”
Goal is total spatial continuity, perfect (or near perfect) “match cuts.”
It’s far easiest to have all imagery be actual stuff in front of the camera, even text.
Stuff in front of the camera can be digitally added or deleted if the camera hasn’t moved and the lighting stays ~the same.
Sound can be more flexible, recorded during camera shoots (for synced voices) or recorded separately and added later.
Careful planning makes for easy shooting. When camera is at a destination, shoot all options at the same time.
Options mean interactivity:
– Print several different text messages to be held in the same spot, or different spots.
– Shoot multiple performances, like a student demoing their project in 5 takes expressing different levels of satisfaction or frustration.
– People can be hotspots (“follow me”) or parts of people (“chose which hand”).
– Props can be hotspots.
Routes & Destinations in a Game Engine
This is a lead-in, pre-production, to the second half-semester.
Imagery is stereoscopic
Imagery is immersive (at least 180 degrees)
—- Imagery may be shot <180 degrees
Sound is spatial
—- in VR video
—- in game engine
Interactive (in a game engine)
—- manipulating elements
—- branching only
Moving around a space
Extreme stereoscopic 3D
DIY stereo rig
Documentary / Political
Art / Conceptual
Entertainment / Humor
Exercise: 5 Groups of 3
Name 3 things you’d like to see more in VR titles today.
Assignment for Wednesday
Your 3 most
[compelling / novel / cool / interesting]
[techniques / innovations / styles / moments]
you’ve seen / heard / read in VR.
Please post and present.
Michael’s Presentation (PDF minus videos,57 slides, 1.5MB)
Week 6 – VR / AR FUNDAMENTALS 5: Live & Social
Being immersed in live events and with other people.
What is Live?
Live before the Telegraph
How to Democratize Webcams?
Early Live Social
MUDSs, MOOs, and MMORPGs
Facebook and Social VR