VR/AR Fundamentals 5/5: Live & Social

Michael’s Presentation (PDF minus videos, 60 slides, 1.6MB)

Week 6 – VR / AR FUNDAMENTALS 5: Live & Social
Being immersed in live events and with other people.

Live
— What is Live?
— Live before the Telegraph
— Broadcasting
— Webcams
— Remote Control
— Live Bits
— How to Democratize Webcams?

Social
— Symmetry (again)
— Early Live Social
— Teleconferencing
— MUDSs, MOOs, and MMORPGs
— Second Life
— Facebook and Social VR

Your Assignment
DEADLINE Wednesday OCTOBER 25: You are to experience, critique, and post
your selected VR titles. This means:
1) Make sure your titles are here and running. (Work with platform point person.)
2) Write a brief review for each on the Documentation site.
3) Tag and rank your titles on the Catalog page. (Work with Ada and Dave.)
All platforms must be set up with instruction pages.

VR / AR News of the Week

VR/AR Fundamentals 4/5: Input & Interactivity

Michael’s Presentation (PDF minus videos, 56 slides, 1.1MB)

Week 5 – VR / AR FUNDAMENTALS 4: Input & Interactivity
Using our effectors and intentions as inputs and how they shape interactive experiences.

Input
I/O
Computation
Sensors (Non-AV)
—- Mechanical
—- Position & Movement (IMUs)
—- Biometric & Environment
Vision/Cameras
—- Body
—- Hands
—- Eyes
Sound/Microphones
—- Voice Control
—- Smart Mics
Mind
—- Electrodes & Big Machines
—- Optical Imaging & Holography
—- Psi & Consciousness Research

Interactivity
UI
Navigation v Manipulation
Symmetry
Responsiveness
Inference
Control v Illusion of Control

Your Assignment for Wednesday
For the next 2 Wednesdays, you are to experience, critique, post, and present your selected VR titles. This means:
1) Make sure your titles are here and running. (Work with platform point person.)
2) Write a brief review for each on the Documentation site.
3) Tag and rank your titles on the Catalog page. (Work with Ada and Dave.)
4) Present to class.

VR / AR News of the Week