VR/AR Fundamentals 4/5: Input & Interactivity

Michael’s Presentation (PDF minus videos, 56 slides, 1.1MB)

Week 5 – VR / AR FUNDAMENTALS 4: Input & Interactivity
Using our effectors and intentions as inputs and how they shape interactive experiences.

Input
I/O
Computation
Sensors (Non-AV)
—- Mechanical
—- Position & Movement (IMUs)
—- Biometric & Environment
Vision/Cameras
—- Body
—- Hands
—- Eyes
Sound/Microphones
—- Voice Control
—- Smart Mics
Mind
—- Electrodes & Big Machines
—- Optical Imaging & Holography
—- Psi & Consciousness Research

Interactivity
UI
Navigation v Manipulation
Symmetry
Responsiveness
Inference
Control v Illusion of Control

Your Assignment for Wednesday
For the next 2 Wednesdays, you are to experience, critique, post, and present your selected VR titles. This means:
1) Make sure your titles are here and running. (Work with platform point person.)
2) Write a brief review for each on the Documentation site.
3) Tag and rank your titles on the Catalog page. (Work with Ada and Dave.)
4) Present to class.

VR / AR News of the Week