VR/AR Fundamentals Week 12: Planning for a Second Shoot

Jaunt has agreed to loan us their camera for next week, not only to iterate but to move elements from stereo-equirectangular video into Unreal for game engine level interactivity!
Meanwhile . . .

Cirque de Soleil treats us to front row seats . . .

to get wacked by a clown with real fake meat . . .

and be inspired to stretch the boundaries of what interactivity can be.