VR/AR Fundamentals 4/5: Input & Interactivity

Michael’s Presentation (PDF minus videos,62 slides, 5.2MB)

Week 5 – VR / AR FUNDAMENTALS 4: Input & Interactivity
Using our effectors and intentions as inputs and how they shape interactive experiences

Input
I/O
Computation
Sensors (Non-AV)
—- Mechanical
—- Position & Movement (IMUs)
—- Biometric & Environment
Vision/Cameras
—- Body
—- Hands
—- Eyes
Sound/Microphones
—- Voice Control
—- Smart Mics
Mind
—- Electrodes & Big Machines
—- Optical Imaging & Holography
—- Psi & Consciousness Research

Interactivity
UI
Navigation v Manipulation
Symmetry
Responsiveness
Inference
Control v Illusion of Control