Our own productions inspired by the NY Times “Met” video but interactive and in VR.
Routes & Destinations in a Game Engine
Routes & Destinations in a Game Engine
This is a lead-in, pre-production, to the second half-semester.
Imagery is stereoscopic
Imagery is immersive (at least 180 degrees)
—- Imagery may be shot <180 degrees
Sound is spatial
—- in VR video
—- in game engine
Interactive (in a game engine)
—- manipulating elements
—- branching only
Moving around a space
Extreme stereoscopic 3D
DIY stereo rig
Documentary / Political
Art / Conceptual
Entertainment / Humor
Exercise: 5 Groups of 3
Name 3 things you’d like to see more in VR titles today.
Assignment for Wednesday
Your 3 most
[compelling / novel / cool / interesting]
[techniques / innovations / styles / moments]
you’ve seen / heard / read in VR.
Please post and present.
Michael’s Presentation (PDF minus videos,57 slides, 1.5MB)
Week 6 – VR / AR FUNDAMENTALS 5: Live & Social
Being immersed in live events and with other people.
What is Live?
Live before the Telegraph
How to Democratize Webcams?
Early Live Social
MUDSs, MOOs, and MMORPGs
Facebook and Social VR
Michael’s Presentation (PDF minus videos,62 slides, 5.2MB)
Week 5 – VR / AR FUNDAMENTALS 4: Input & Interactivity
Using our effectors and intentions as inputs and how they shape interactive experiences
—- Position & Movement (IMUs)
—- Biometric & Environment
—- Voice Control
—- Smart Mics
—- Electrodes & Big Machines
—- Optical Imaging & Holography
—- Psi & Consciousness Research
Navigation v Manipulation
Control v Illusion of Control
Michael’s Presentation (PDF minus videos, 51 slides, 1.3MB)
Week 4 – VR / AR FUNDAMENTALS 3: Other Senses (Haptic, Smell, Taste, Mind)
Fooling the other senses.
—- Haptics & Force-Feedback
—- Seats & Motion Platforms
—- Skin as Input
—- Hands & Controllers
—- Touching Real Things / MR
—- Non-Contact Haptics
Smell & Taste
—- Smell-O-Vision & the Food Simulator
—- Current Work
—- Remote Viewing (ESP), Brainstorm (the movie), & Science
—- When is suggestion good enough?
Michael’s Presentation (PDF minus videos, 88 slides, 2.7MB)
Week 3 – VR / AR FUNDAMENTALS 2: Audiovisual Spatiality & Immersion
What does it take to fool two eyes and ears and with an unframed image?
Stereoscopic & Stereophonic Displays
—- Parallax & Disparity
—- Interpupillary Distance (IPD)
—- Stereo & Binaural Sound
Multiscopic & Multiphonic Displays
—- Head Tracking
—- Volumetric Video
—- Spatial Sound
—- Monoscopic Panoramas & Nodal Points
—- Stereoscopic Panoramas & Head Rotation
—- Multiscopic Panoramas
Putting It All Together
Michael’s Presentation (PDF minus videos, 44 slides, 1.5MB)
Week 2 – VR / AR FUNDAMENTALS 1: Resolution & Fidelity
What does it take to fool one eye and one ear with a framed image?
— Pixels & Color
— Dynamic Range & Brightness
— Photo-Realism, Abstraction, & Cartoonishness
And special to VR / AR
— Motion & Frame Rate
— Frequency Range
— Dynamic Range & Loudness
— Audio-Realism, Abstraction, & Cartoonishness
Hey everyone. Thanks for signing up and great meeting you all.
Michael’s Presentation (PDF minus videos, 110 slides, 6.1 MB)
I. The Class
— 1. Who are You?
— 2. Who Am I?
— 3. Class structure
— 4. Assignments & grading
— 5. Being “positively critical”
II. What are VR / AR fundamentals?
— 1. The Dark Side! – “The Fog of VR”
— 2. Some Comments about VR
— 3. Some Comments about AR
— 4. My Approach
Week 1: Assignment for Wednesday
Alvin Wang Graylin, “16 Lessons for a VR-First Future From ‘Ready Player One’” (2017)
Post and Present:
Of the 16 Lessons, which one you MOST agree with and which one you LEAST agree with. The posts can be very short, like one or two sentences for each.
[ ✓ ] Michael presented his VR/AR framework as 6 modules. Link
[ ✓ ] We set up a unique VR Experience Lab with all 5 major platforms. Link
[ ✓ ] Students curated, reviewed, and ranked 175x VR titles. Link
[ ✓ ] Students produced cutting-edge, creative experiments blending VR cinema and VR games. Link