VR/AR Fundamentals 3/5: Other Senses (Haptic, Smell, Taste, Mind)

Michael’s Presentation (PDF minus videos, 51 slides, 1.3MB)

Week 4 – VR / AR FUNDAMENTALS 3: Other Senses (Haptic, Smell, Taste, Mind)
Fooling the other senses.

Haptics
—- Haptics & Force-Feedback
—- Seats & Motion Platforms
—- “4D”
—- Skin as Input
—- Hands & Controllers
—- Touching Real Things / MR
—- Non-Contact Haptics

Smell & Taste
—- Smell-O-Vision & the Food Simulator
—- Current Work

Mind
—- Remote Viewing (ESP), Brainstorm (the movie), & Science
—- Hacks

Issues
—- When is suggestion good enough?
—- Synaesthesia

VR/AR Fundamentals 2/5: Audiovisual Spatiality & Immersion

Michael’s Presentation (PDF minus videos, 88 slides, 2.7MB)

Week 3 – VR / AR FUNDAMENTALS 2: Audiovisual Spatiality & Immersion
What does it take to fool two eyes and ears and with an unframed image?

Stereoscopic & Stereophonic Displays
—- Parallax & Disparity
—- Interpupillary Distance (IPD)
—- Convergence
—- Stereo & Binaural Sound

Multiscopic & Multiphonic Displays
—- Holography
—- Head Tracking
—- Volumetric Video
—- Spatial Sound

Panoramic  Displays
—- History
—- Monoscopic Panoramas & Nodal Points
—- Stereoscopic Panoramas & Head Rotation
—- Multiscopic Panoramas

Putting It All Together

Hacks

VR/AR Fundamentals 1/5: Audiovisual Resolution & Fidelity

Michael’s Presentation (PDF minus videos, 44 slides, 1.5MB)

Week 2 – VR / AR FUNDAMENTALS 1: Resolution & Fidelity
What does it take to fool one eye and one ear with a framed image?


Static Elements
— Pixels & Color
— Dynamic Range & Brightness
— Photo-Realism, Abstraction, & Cartoonishness

And special to VR / AR
— Accommodation
— Orthoscopy

Dynamic Elements
— Motion & Frame Rate
— Sound
— Frequency Range
— Dynamic Range & Loudness
— Audio-Realism, Abstraction, & Cartoonishness

VR/AR Fundamentals: Welcome Spring 2018 Class & Prologue

Hey everyone. Thanks for signing up and great meeting you all.

Michael’s Presentation (PDF minus videos, 110 slides, 6.1 MB)

I. The Class
— 1. Who are You?
— 2. Who Am I?
— 3. Class structure
— 4. Assignments & grading
— 5. Being “positively critical”

II. What are VR / AR fundamentals?
— 1. The Dark Side! – “The Fog of VR”
— 2. Some Comments about VR
— 3. Some Comments about AR
— 4. My Approach

Week 1: Assignment for Wednesday

Read:
Alvin Wang Graylin, “16 Lessons for a VR-First Future From ‘Ready Player One’” (2017)

Post and Present:
Of the 16 Lessons, which one you MOST agree with and which one you LEAST agree with. The posts can be very short, like one or two sentences for each.